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authorPrecisionRender <austin08dean@gmail.com>2023-01-20 22:06:51 -0600
committerPrecisionRender <austin08dean@gmail.com>2023-01-20 22:06:51 -0600
commitd9698f0e6ffeb8a39d4fd78b13b6991cb4db55f9 (patch)
tree530b2fcbf2efadbeebf697f8b5a003e561735c97 /servers/rendering
parent4db3716d8d9bbc95c031818b190002602558b0f2 (diff)
Fix type in hint when using removed built-in textures
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/shader_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index a18fce3d24..ba7ffda00a 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -5402,7 +5402,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (identifier == "SCREEN_TEXTURE" || identifier == "DEPTH_TEXTURE" || identifier == "NORMAL_ROUGHNESS_TEXTURE") {
String name = String(identifier);
String name_lower = name.to_lower();
- _set_error(vformat(RTR("%s has been removed in favor of using hint_%s with a uniform.\nTo continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmaps;' near the top of your shader."), name, name_lower, name, name_lower));
+ _set_error(vformat(RTR("%s has been removed in favor of using hint_%s with a uniform.\nTo continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmap;' near the top of your shader."), name, name_lower, name, name_lower));
return nullptr;
}
_set_error(vformat(RTR("Unknown identifier in expression: '%s'."), String(identifier)));