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authorclayjohn <claynjohn@gmail.com>2023-02-13 18:09:33 -0800
committerclayjohn <claynjohn@gmail.com>2023-02-13 18:09:33 -0800
commitd3b3419aff102dcb2e5ac7416ca34525f8ed00ab (patch)
treec96a9ab04c7d9b129f33710c05bf1543d3066b3b /servers/rendering
parent4a2c2170b40b4e5562c9ad0f1e0ed84c6bf5c7b7 (diff)
Notify mesh surface when render_priority changes
This ensures that the mesh properly takes render_priority into account when changed
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index d631a89dd2..6f67d628a9 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -2803,6 +2803,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority)
if (material->data) {
material->data->set_render_priority(priority);
}
+ material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
}
bool MaterialStorage::material_is_animated(RID p_material) {