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authorFabio Iotti <fabiogiopla@gmail.com>2022-12-12 21:17:36 +0100
committerGitHub <noreply@github.com>2022-12-12 21:17:36 +0100
commitc53c687962b0ea4333acbaacb504539285275e90 (patch)
tree33ce4949707123da094288f71864f25afbf3b1a8 /servers/rendering
parentba4bd7f00971a94c20d90e7d2c665d5eb0ae1b90 (diff)
Fix screen texture slightly darker
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/shader_compiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 7ccf3af6eb..3604756fd8 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1287,7 +1287,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
code += ")";
if (is_screen_texture && actions.apply_luminance_multiplier) {
- code = "(" + code + " / vec4(vec3(sc_luminance_multiplier), 1.0))";
+ code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))";
}
} break;
case SL::OP_INDEX: {