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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-17 15:13:16 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-17 15:13:16 +0300
commitc1cd0fe6d108a2ab347025c4ebd3201c55977d4d (patch)
tree75ae6d0e2d71fc631b806fe4b31b1055d1920312 /servers/rendering
parent84b11fbaa674b6e2341de534e93a981378a307ad (diff)
Removed `RESTART` built-in from `start` particle shader function
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/shader_types.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 4488069698..0bfcccef28 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -342,7 +342,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
- shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);