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authorclayjohn <claynjohn@gmail.com>2022-06-07 15:01:20 -0700
committerclayjohn <claynjohn@gmail.com>2022-06-07 15:01:20 -0700
commitb6649828cd7e78dc8ff05728179711fec5914862 (patch)
tree274e773872b3301bcd7ca5018616a8cc9ae1b510 /servers/rendering
parent8fb004efbc6161d2adec9501c08cfc9a910086f6 (diff)
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spatial shaders
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp5
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp5
2 files changed, 4 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 181d7819da..773805e9c7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1256,9 +1256,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
//scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size;
- Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
- scene_state.ubo.viewport_size[0] = vp_he.x;
- scene_state.ubo.viewport_size[1] = vp_he.y;
+ scene_state.ubo.viewport_size[0] = render_buffer->width;
+ scene_state.ubo.viewport_size[1] = render_buffer->height;
scene_state.ubo.directional_light_count = 0;
scene_state.ubo.opaque_prepass_threshold = 0.99f;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 1cbf804ece..3945f99784 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -485,9 +485,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RENDER_TIMESTAMP("Setup 3D Scene");
- Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
- scene_state.ubo.viewport_size[0] = vp_he.x;
- scene_state.ubo.viewport_size[1] = vp_he.y;
+ scene_state.ubo.viewport_size[0] = render_buffer->width;
+ scene_state.ubo.viewport_size[1] = render_buffer->height;
scene_state.ubo.directional_light_count = 0;
scene_state.ubo.opaque_prepass_threshold = 0.0;