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author | Bastiaan Olij <mux213@gmail.com> | 2022-01-02 11:17:36 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-01-02 11:17:36 +1100 |
commit | 9fe7565014f4270f00090ac451c2a4ba71040e63 (patch) | |
tree | 2d463b0be76dade9db33cf31a22c44b67aad897f /servers/rendering | |
parent | 91b97dac03996c4b8791633ea6fa8fdc47852cb6 (diff) |
Fix XR viewport size overrule and incorrect usage of internal size
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index eddf5bf53d..da90f0025f 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -582,6 +582,21 @@ void RendererViewport::draw_viewports() { bool visible = vp->viewport_to_screen_rect != Rect2(); + if (vp->use_xr && xr_interface.is_valid()) { + visible = true; // XR viewport is always visible regardless of update mode, output is sent to HMD. + + // Override our size, make sure it matches our required size and is created as a stereo target + Size2 xr_size = xr_interface->get_render_target_size(); + + // Would have been nice if we could call viewport_set_size here, + // but alas that takes our RID and we now have our pointer, + // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change + vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size); + vp->size = xr_size; + uint32_t view_count = xr_interface->get_view_count(); + RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count); + } + if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) { visible = true; } @@ -619,11 +634,6 @@ void RendererViewport::draw_viewports() { RSG::storage->render_target_set_as_unused(vp->render_target); if (vp->use_xr && xr_interface.is_valid()) { - // override our size, make sure it matches our required size and is created as a stereo target - vp->size = xr_interface->get_render_target_size(); - uint32_t view_count = xr_interface->get_view_count(); - RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count); - // check for an external texture destination (disabled for now, not yet supported) // RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono)); RSG::storage->render_target_set_external_texture(vp->render_target, 0); @@ -843,7 +853,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ // if render_direct_to_screen was used, reset size and position if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { RSG::storage->render_target_set_position(viewport->render_target, 0, 0); - RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count()); + RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); } viewport->viewport_to_screen_rect = Rect2(); |