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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-11 14:51:48 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-06-11 14:52:39 +0200 |
commit | 9e328bb5b7bfb30b832e9ef733e535de93e1c60b (patch) | |
tree | f575edc2e7649a28cf62c02a9acc89fbbfa6a5e0 /servers/rendering | |
parent | 74b3b0db0e8e9dbe337faed7ce7c142327617a93 (diff) |
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_compositor_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shader_rd.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 1337d36762..f9ac7c8fa3 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -31,7 +31,7 @@ #include "renderer_compositor_rd.h" #include "core/config/project_settings.h" -#include "core/os/dir_access.h" +#include "core/io/dir_access.h" void RendererCompositorRD::prepare_for_blitting_render_targets() { RD::get_singleton()->prepare_screen_for_drawing(); diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 6f29ff42bc..27305cc938 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -31,8 +31,8 @@ #include "shader_rd.h" #include "core/io/compression.h" -#include "core/os/dir_access.h" -#include "core/os/file_access.h" +#include "core/io/dir_access.h" +#include "core/io/file_access.h" #include "renderer_compositor_rd.h" #include "servers/rendering/rendering_device.h" #include "thirdparty/misc/smolv.h" |