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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-16 11:25:20 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-16 11:25:20 +0300
commit9de779344c33033b89a2e08417934cecc9cb4756 (patch)
tree2d987344a5c3d412128b1b9386f55e2ba4572957 /servers/rendering
parent437b0dd5f62ec1b949380493889e9351bbc34892 (diff)
Makes a clear error message if shader compilation failed
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h4
6 files changed, 6 insertions, 14 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 89d14e871a..be18a73989 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -131,9 +131,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
- if (err != OK) {
- return;
- }
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
if (version.is_null()) {
version = shader_singleton->shader.version_create();
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index bcdcb05653..735014a2ec 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -135,8 +135,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
-
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
if (version.is_null()) {
version = shader_singleton->shader.version_create();
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 14b2768c29..f8aefdb29c 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1970,8 +1970,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
-
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
if (version.is_null()) {
version = canvas_singleton->shader.canvas_shader.version_create();
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 9331cab090..9e85608f1e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -92,8 +92,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
Error err = scene_singleton->sky.sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code);
-
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
if (version.is_null()) {
version = scene_singleton->sky.sky_shader.shader.version_create();
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 096d5563e6..7d438345f1 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -5268,8 +5268,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
-
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
if (version.is_null()) {
version = base_singleton->particles_shader.shader.version_create();
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 44705b2bd6..529328f0ed 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -142,9 +142,7 @@ public:
ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
Version *version = version_owner.getornull(p_version);
- if (!version) {
- return RID();
- }
+ ERR_FAIL_COND_V(!version, RID());
if (version->dirty) {
_compile_version(version);