summaryrefslogtreecommitdiff
path: root/servers/rendering
diff options
context:
space:
mode:
authorJFonS <joan.fonssanchez@gmail.com>2022-06-22 11:58:50 +0200
committerJFonS <joan.fonssanchez@gmail.com>2022-06-22 11:58:50 +0200
commit9b4e07f8662cdc056589fe05dafde3425f408346 (patch)
tree729f86bffc1493e09bd443b5c2f032f526323186 /servers/rendering
parent8e3d9a23aa0a724d3dd25fcf0e8085b5a438c233 (diff)
Workaround MoltenVK shader conversion error
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index cd94908c31..26d0de46c2 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -114,9 +114,9 @@ invariant gl_Position;
#GLOBALS
-void main() {
- SceneData scene_data = scene_data_block.data;
+#define scene_data scene_data_block.data
+void main() {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
color_interp = color_attrib;
@@ -576,13 +576,14 @@ vec4 fog_process(vec3 vertex) {
#endif //!MODE_RENDER DEPTH
+#define scene_data scene_data_block.data
+
void main() {
#ifdef MODE_DUAL_PARABOLOID
if (dp_clip > 0.0)
discard;
#endif
- SceneData scene_data = scene_data_block.data;
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;