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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-09 20:29:06 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-10 17:41:17 +0100 |
commit | 92e9cca5be9158272329a3cd71ffda7dc09bb0cd (patch) | |
tree | 89ebb7641d0466241482df19211256cba9fcbd42 /servers/rendering | |
parent | 4f9b6d9a3f7ba9315312c563ca6f805b60b635ab (diff) |
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 10 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 4 |
3 files changed, 8 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 79728169ae..321d86ffda 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -2821,7 +2821,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO); } break; default: { diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index a6cdcfefeb..0c0ee67962 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -204,7 +204,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "HINT_WHITE_TEXTURE", "HINT_BLACK_TEXTURE", "HINT_NORMAL_TEXTURE", - "HINT_ANISO_TEXTURE", + "HINT_ANISOTROPY_TEXTURE", "HINT_ALBEDO_TEXTURE", "HINT_BLACK_ALBEDO_TEXTURE", "HINT_COLOR", @@ -318,7 +318,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_HINT_ROUGHNESS_B, "hint_roughness_b" }, { TK_HINT_ROUGHNESS_A, "hint_roughness_a" }, { TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray" }, - { TK_HINT_ANISO_TEXTURE, "hint_aniso" }, + { TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy" }, { TK_HINT_ALBEDO_TEXTURE, "hint_albedo" }, { TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" }, { TK_HINT_COLOR, "hint_color" }, @@ -7946,8 +7946,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A; } else if (tk.type == TK_HINT_ROUGHNESS_GRAY) { uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY; - } else if (tk.type == TK_HINT_ANISO_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_ANISO; + } else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) { + uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY; } else if (tk.type == TK_HINT_ALBEDO_TEXTURE) { uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO; } else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) { @@ -9539,7 +9539,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("filter_nearest_mipmap"); options.push_back("filter_nearest_mipmap_aniso"); options.push_back("hint_albedo"); - options.push_back("hint_aniso"); + options.push_back("hint_anisotropy"); options.push_back("hint_black"); options.push_back("hint_black_albedo"); options.push_back("hint_normal"); diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 9a76c44e55..6681af2594 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -169,7 +169,7 @@ public: TK_HINT_ROUGHNESS_B, TK_HINT_ROUGHNESS_A, TK_HINT_ROUGHNESS_GRAY, - TK_HINT_ANISO_TEXTURE, + TK_HINT_ANISOTROPY_TEXTURE, TK_HINT_ALBEDO_TEXTURE, TK_HINT_BLACK_ALBEDO_TEXTURE, TK_HINT_COLOR, @@ -682,7 +682,7 @@ public: HINT_ROUGHNESS_GRAY, HINT_BLACK, HINT_WHITE, - HINT_ANISO, + HINT_ANISOTROPY, HINT_MAX }; |