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authorClay John <claynjohn@gmail.com>2021-10-26 08:18:39 -0700
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-31 15:56:45 +0100
commit8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch)
treeae63bd8b1d4bacd65673f7bc455994ed4d288a84 /servers/rendering
parentce97ddbcb125228cc88fbfdcae932e110ee7daee (diff)
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_viewport.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index ce3620b2d0..0f5af96417 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -2722,7 +2722,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
- RasterizerStorageOpenGL::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 7716705666..95f5b46831 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2440,7 +2440,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
- RasterizerStorageOpenGL::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 723c5ada3f..c3d57a13ad 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -129,7 +129,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
timestamp_vp_map[rt_id] = p_viewport->self;
}
- if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl") {
+ if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
// This is currently needed for GLES to keep the current window being rendered to up to date
DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
}