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authorAaron Franke <arnfranke@yahoo.com>2022-09-24 18:19:55 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-10-21 17:54:49 -0500
commit7f9a8c99c93693023a96eb08afd3d9a723663279 (patch)
tree4842b94709e5ca15a4d73ca0b3da3b1ac753041a /servers/rendering
parente73ff0e961da2b57f4ff63185c0929cc222c7372 (diff)
Clean up Basis from Euler code
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 5728444312..4cde7406bb 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1620,7 +1620,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp);
}
- Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0));
+ Vector3 cam_target = Basis::from_euler(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0));
projection = projection * Projection(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse());
ShadowRenderPushConstant push_constant;