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authorLyuma <xn.lyuma@gmail.com>2021-02-05 13:09:33 -0800
committerLyuma <xn.lyuma@gmail.com>2021-02-05 13:09:33 -0800
commit780e761dbcb498d1f7e4b06f26b2277bbaa8e505 (patch)
tree735fbc044fe0954e7f81947a55655506b7f5f4e3 /servers/rendering
parentb7e10141197fdd9b0dbc4cfa7890329510d36540 (diff)
Fix mismatched define in scene_forward.glsl for POSITION override
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
index 83e2ae9cbd..adccf1e712 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
@@ -203,7 +203,7 @@ void main() {
uv2_interp = uv2_attrib;
#endif
-#ifdef USE_OVERRIDE_POSITION
+#ifdef OVERRIDE_POSITION
vec4 position;
#endif
@@ -298,7 +298,7 @@ VERTEX_SHADER_CODE
#endif //MODE_RENDER_DEPTH
-#ifdef USE_OVERRIDE_POSITION
+#ifdef OVERRIDE_POSITION
gl_Position = position;
#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);