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authorRémi Verschelde <rverschelde@gmail.com>2023-01-20 23:56:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-20 23:56:56 +0100
commit65614d68ebdf99e4323c8eb76dc5ce969e4283b4 (patch)
tree261ee50a9225004b3e0bc3f3b0f83e84df16c943 /servers/rendering
parent260af4626961c218f3e019c9d7167a25bbce6bee (diff)
parent921f99f9e31ffbe7b2dd6e2e2839b9122bcefd59 (diff)
Merge pull request #71764 from clayjohn/texture-binding
Decrement texture_binding count when using screen textures
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/shader_language.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 5ecc38a63b..a18fce3d24 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8697,14 +8697,17 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_HINT_SCREEN_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_HINT_DEPTH_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_FILTER_NEAREST: {
new_filter = FILTER_NEAREST;