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authorPedro J. Estébanez <pedrojrulez@gmail.com>2023-01-09 17:44:29 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2023-01-09 17:47:02 +0100
commit5ca2ba45f1574211126fa2574364721773de7242 (patch)
tree53b2ccdff0834fa741f50a461127af35172c6492 /servers/rendering
parent964fc6e15d8631a06c2f442299759041328a8473 (diff)
Make inclusion of Godot version in shader hash universal
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index ab64ae1055..2d5263a3e2 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -33,6 +33,7 @@
#include "core/io/compression.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+#include "core/version.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"
@@ -116,6 +117,10 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
}
StringBuilder tohash;
+ tohash.append("[GodotVersionNumber]");
+ tohash.append(VERSION_NUMBER);
+ tohash.append("[GodotVersionHash]");
+ tohash.append(VERSION_HASH);
tohash.append("[SpirvCacheKey]");
tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
tohash.append("[BinaryCacheKey]");