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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-18 15:11:42 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-18 15:11:42 +0200 |
commit | 5bea531228b25115ffceb4794e0bb228ccbae38c (patch) | |
tree | a3bb50c1d8c844bf407448fdc7c3a02d52bb033b /servers/rendering | |
parent | aace87e0d0ee56a2e383156429f0248de3ebebf0 (diff) | |
parent | 4ac2008782a93037cb4252bd76edfe31d7917f11 (diff) |
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 7 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.h | 3 |
2 files changed, 6 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index f17d5172b7..ce5a0eec02 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -810,7 +810,8 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world uniforms.push_back(u); } - cascade.sdf_direct_light_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, 0), 0); + cascade.sdf_direct_light_static_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, SDFGIShader::DIRECT_LIGHT_MODE_STATIC), 0); + cascade.sdf_direct_light_dynamic_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, SDFGIShader::DIRECT_LIGHT_MODE_DYNAMIC), 0); } //preprocess initialize uniform set @@ -1259,7 +1260,7 @@ void GI::SDFGI::update_light() { } cascades[i].all_dynamic_lights_dirty = false; - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_dynamic_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DirectLightPushConstant)); RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0); } @@ -2413,7 +2414,7 @@ void GI::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_co dl_push_constant.cascade = p_cascade_indices[i]; if (dl_push_constant.light_count > 0) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_static_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDFGIShader::DirectLightPushConstant)); RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cc.solid_cell_dispatch_buffer, 0); } diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index d950ff9e86..ac41ad20e1 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -541,7 +541,8 @@ public: Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all. RID sdf_store_uniform_set; - RID sdf_direct_light_uniform_set; + RID sdf_direct_light_static_uniform_set; + RID sdf_direct_light_dynamic_uniform_set; RID scroll_uniform_set; RID scroll_occlusion_uniform_set; RID integrate_uniform_set; |