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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-05 14:01:39 +0300 |
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committer | GitHub <noreply@github.com> | 2020-09-05 14:01:39 +0300 |
commit | 52f6ac81be14fe3f7dacb2e2b75d9bf9a668b628 (patch) | |
tree | e475caa6baa1e98abef636c004b3391c43b3668f /servers/rendering | |
parent | daefe12774962109dde3ff9c974b28ff2ecf2459 (diff) | |
parent | b1351fe781b87d3b513fbef335522c6829e870c5 (diff) |
Merge pull request #41785 from Chaosus/fix_crash
Fix crash regression in the shader function validation
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 728e369df4..e9b1cb366d 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2398,7 +2398,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin FunctionNode *pfunc = shader->functions[i].function; if (arg_list == "") { - for (int j = 0; j < args.size(); j++) { + for (int j = 0; j < pfunc->arguments.size(); j++) { if (j > 0) { arg_list += ", "; } |