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author | sboronczyk <stefan.amin.boronczyk@googlemail.com> | 2021-03-13 22:54:33 +0100 |
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committer | sboronczyk <stefan.amin.boronczyk@googlemail.com> | 2021-03-13 22:54:33 +0100 |
commit | 3e7c5d2ca5adecd0109bc77eb7b4165a8aa5e646 (patch) | |
tree | 88427d8a139b5a799ede94bb8e20c33cd58f8826 /servers/rendering | |
parent | bf309b8a139732387229228f86939516c7dc64d4 (diff) |
fix issue vulkan crash on open shader materials
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index c6be07a3de..e82d5cc3f8 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -233,7 +233,7 @@ public: FUNC2(shader_set_code, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) FUNC3(shader_set_default_texture_param, RID, const StringName &, RID) FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) |