diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-05 12:57:39 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-05 12:57:39 +0100 |
commit | 0668b64c3269dd7c5410e5b11798f38771add575 (patch) | |
tree | 4cf6cbff44ff22218e72fa799d8ced410f751a7c /servers/rendering | |
parent | fc4a734373497322436327df2964f028d0defb83 (diff) | |
parent | 72bc7e5a9d3b5013d8fc97c5060aeb53e56c2e3e (diff) |
Merge pull request #70924 from clayjohn/canvas-bg-bugs
Always try to clear render target before drawing 3D with Canvas BG mode
Diffstat (limited to 'servers/rendering')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 8cec531393..dd3650d8ab 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -496,6 +496,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (scenario_draw_canvas_bg && canvas_map.begin() && canvas_map.begin()->key.get_layer() > scenario_canvas_max_layer) { + // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. + // Clear now otherwise we copy over garbage from the render target. + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { @@ -536,6 +539,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) { + // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. + // Clear now otherwise we copy over garbage from the render target. + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { @@ -547,12 +553,12 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (scenario_draw_canvas_bg) { + // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. + // Clear now otherwise we copy over garbage from the render target. + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { - // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. - // Clear now otherwise we copy over garbage from the render target. - RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); _draw_3d(p_viewport); } } |