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authorRémi Verschelde <rverschelde@gmail.com>2022-09-23 09:45:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-23 09:45:48 +0200
commit03410efa15b88fc1e55476efb6b47d5079d34c96 (patch)
tree3962b683649d16167098547102bb4a35608000fd /servers/rendering
parent1928492b41d57bfabb8da69b095aa6b6298c2b12 (diff)
parentaac8d5c4065a358347586d33df58ac6885de4e4f (diff)
Merge pull request #66284 from clayjohn/particles-mem-bug
Properly initialize motion vectors offset when motion vectors are disabled
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 63fd10886d..35953a7120 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -479,6 +479,9 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
if ((surf->owner->base_flags & (INSTANCE_DATA_FLAG_MULTIMESH | INSTANCE_DATA_FLAG_PARTICLES)) == INSTANCE_DATA_FLAG_MULTIMESH) {
mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset);
+ } else {
+ push_constant.multimesh_motion_vectors_current_offset = 0;
+ push_constant.multimesh_motion_vectors_previous_offset = 0;
}
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));