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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-02 17:45:13 +0200
committerGitHub <noreply@github.com>2022-05-02 17:45:13 +0200
commit78193788d0e779e1471f632bae61adad4adbc078 (patch)
tree6e1d28ad398befd964bca92e2bd77dba8a802d76 /servers/rendering/shader_compiler.h
parent652650c10c162a9d1e65099aa00bc4bf534a5bad (diff)
parentc273ddc3eefce78f8eed86dbc71fffd1b0443e2a (diff)
Merge pull request #59895 from akien-mga/clang-tidy
Diffstat (limited to 'servers/rendering/shader_compiler.h')
-rw-r--r--servers/rendering/shader_compiler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 8f0ee664ac..347ecf2988 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -106,8 +106,8 @@ private:
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
- const ShaderLanguage::ShaderNode *shader;
- const ShaderLanguage::FunctionNode *function;
+ const ShaderLanguage::ShaderNode *shader = nullptr;
+ const ShaderLanguage::FunctionNode *function = nullptr;
StringName current_func_name;
StringName time_name;
Set<StringName> texture_functions;