From c273ddc3eefce78f8eed86dbc71fffd1b0443e2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 2 May 2022 16:28:25 +0200 Subject: Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. --- servers/rendering/shader_compiler.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers/rendering/shader_compiler.h') diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h index 8f0ee664ac..347ecf2988 100644 --- a/servers/rendering/shader_compiler.h +++ b/servers/rendering/shader_compiler.h @@ -106,8 +106,8 @@ private: void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map &p_func_code, String &r_to_add, Set &added); String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true); - const ShaderLanguage::ShaderNode *shader; - const ShaderLanguage::FunctionNode *function; + const ShaderLanguage::ShaderNode *shader = nullptr; + const ShaderLanguage::FunctionNode *function = nullptr; StringName current_func_name; StringName time_name; Set texture_functions; -- cgit v1.2.3