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authorRémi Verschelde <remi@verschelde.fr>2022-07-17 11:04:24 +0200
committerGitHub <noreply@github.com>2022-07-17 11:04:24 +0200
commit04d59a5e8f37b179e488a9c648de809da4a966e3 (patch)
tree65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/rendering_server_default.h
parente3a8ab68ce7497b3752d29965c6a54c50d548144 (diff)
parentd139131aab7f228d5cca612b35289e6abd18e26a (diff)
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 9dfd8ffb94..429b8a06e2 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -637,6 +637,9 @@ public:
FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
+ FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode)
+ FUNC2(viewport_set_vrs_texture, RID, RID)
+
/* ENVIRONMENT API */
#undef server_name