From d139131aab7f228d5cca612b35289e6abd18e26a Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Fri, 11 Feb 2022 22:33:54 +1100 Subject: Adding Variable Rate Shading support to Godot Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get --- servers/rendering/rendering_server_default.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering/rendering_server_default.h') diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 9dfd8ffb94..429b8a06e2 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -637,6 +637,9 @@ public: FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) + FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode) + FUNC2(viewport_set_vrs_texture, RID, RID) + /* ENVIRONMENT API */ #undef server_name -- cgit v1.2.3