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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-03 06:24:43 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-03 06:24:43 +0100 |
commit | ec3adb93f7e845ea6f840e4922bb99f02deb7f11 (patch) | |
tree | 20f5fadfc29f2ce4b264f745b11772a799023b5e /servers/rendering/rendering_device.h | |
parent | 8ef01ee5df5865191f17e9ea931e452754a02d94 (diff) | |
parent | 093289364f11f7d28444ad769935b3ca8367939d (diff) |
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
Add layer slice support to render device and render buffers
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 08ca25b64b..9117669124 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -530,7 +530,7 @@ public: TEXTURE_SLICE_2D_ARRAY, }; - virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; + virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0; virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush |