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authorRémi Verschelde <rverschelde@gmail.com>2023-02-03 06:24:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-03 06:24:43 +0100
commitec3adb93f7e845ea6f840e4922bb99f02deb7f11 (patch)
tree20f5fadfc29f2ce4b264f745b11772a799023b5e /servers/rendering/rendering_device.h
parent8ef01ee5df5865191f17e9ea931e452754a02d94 (diff)
parent093289364f11f7d28444ad769935b3ca8367939d (diff)
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
Add layer slice support to render device and render buffers
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 08ca25b64b..9117669124 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -530,7 +530,7 @@ public:
TEXTURE_SLICE_2D_ARRAY,
};
- virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
+ virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0;
virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush