From 093289364f11f7d28444ad769935b3ca8367939d Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Thu, 2 Feb 2023 22:43:49 +1100 Subject: Add layer slice support to render device and render buffers --- servers/rendering/rendering_device.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/rendering_device.h') diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 08ca25b64b..9117669124 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -530,7 +530,7 @@ public: TEXTURE_SLICE_2D_ARRAY, }; - virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; + virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0; virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector &p_data, BitField p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; virtual Vector texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush -- cgit v1.2.3