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author | Kayomn <kayomn@kayomn.net> | 2021-02-17 03:34:48 +0000 |
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committer | Kayomn <kayomn@kayomn.net> | 2021-02-17 10:30:29 +0100 |
commit | fa8a47e1bf9e3bdd961a7c6bc983bfc600356a7c (patch) | |
tree | 5dbf45c4f4e116d11042a315284d9f04b9fd1b31 /servers/rendering/renderer_rd | |
parent | 7f63d6e848399d37915205da0829e839a8bcdaf4 (diff) |
Fix math error in blend shape application tolerance
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/skeleton.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl index d675e548d7..680d1045cd 100644 --- a/servers/rendering/renderer_rd/shaders/skeleton.glsl +++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl @@ -100,7 +100,7 @@ void main() { for (uint i = 0; i < params.blend_shape_count; i++) { float w = blend_shape_weights.data[i]; - if ((w < 0.0001) || (w > 0.0001)) { + if (abs(w) > 0.0001) { uint base_offset = (params.vertex_count * i + index) * params.vertex_stride; blend_vertex += uintBitsToFloat(uvec3(src_blend_shapes.data[base_offset + 0], src_blend_shapes.data[base_offset + 1], src_blend_shapes.data[base_offset + 2])) * w; |