diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 17:12:20 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 17:12:20 +0100 |
commit | cb1931b2715961dc663fa4e411850e4882722f14 (patch) | |
tree | 95405fb98f9780adcfe911241dfcdaeb5d4ca600 /servers/rendering/renderer_rd | |
parent | eddaab17eaffeef3ad38612bf72a901fd0ffcde5 (diff) | |
parent | 2ec234ff67496c1410df2ab14c03e144889adc8d (diff) |
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Add 2D shadows and canvas SDF to OpenGL3 renderer
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 3 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index dc0214e307..cbc5cc337c 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1914,11 +1914,12 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } } - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush + //if same buffer len is being set, just use buffer_update to avoid a pipeline flush if (oc->vertex_array.is_null()) { //create from scratch //vertices + // TODO: geometry is always of length lc * 6 * sizeof(float), so in doubles builds this will receive half the data it needs oc->vertex_buffer = RD::get_singleton()->vertex_buffer_create(lc * 6 * sizeof(real_t), geometry); Vector<RID> buffer; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 4f1f77af5e..d1f3c9ec6a 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -459,8 +459,6 @@ public: void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used); - void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {} - virtual void set_shadow_texture_size(int p_size); void set_time(double p_time); |