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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-26 00:50:17 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-08 00:28:17 +0100 |
commit | c5550108c808c435c3d8368b066250a6c3df7f2c (patch) | |
tree | b4f46f2a1c18e21181ce0ec5e0f21f53bcd609a3 /servers/rendering/renderer_rd | |
parent | ff118d7a88f56bce1f35a0c700521b0c63cec32c (diff) |
Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.
The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 9a64480c3e..d86d1d84c5 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1099,7 +1099,7 @@ private: AABB bounds; Vector3i octree_size; - float dynamic_range = 4.0; + float dynamic_range = 2.0; float energy = 1.0; float bias = 1.4; float normal_bias = 0.0; |