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authorYuri Rubinsky <chaosus89@gmail.com>2022-05-01 11:23:42 +0300
committerGitHub <noreply@github.com>2022-05-01 11:23:42 +0300
commitc25c837f2182c7849e05706c950fc6a886ee77b2 (patch)
tree0fe15be3d0b2f1c59f7bd79cf94dbb894e148e53 /servers/rendering/renderer_rd
parent5359eb57d4d191c62fdce6416f83d8e3612a367b (diff)
parent5eb3a0ef4a60330edb377337ec487e899e5352bc (diff)
Merge pull request #60682 from Chaosus/shader_vec3_hint_color
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp68
1 files changed, 51 insertions, 17 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index d939a0d641..c3747ffabc 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -388,26 +388,60 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
float *gui = reinterpret_cast<float *>(data);
if (p_array_size > 0) {
- const PackedVector3Array &a = value;
- int s = a.size();
+ if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
+ const PackedColorArray &a = value;
+ int s = a.size();
- for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
- if (i < s) {
- gui[j] = a[i].x;
- gui[j + 1] = a[i].y;
- gui[j + 2] = a[i].z;
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ Color color = a[i];
+ if (p_linear_color) {
+ color = color.srgb_to_linear();
+ }
+ gui[j] = color.r;
+ gui[j + 1] = color.g;
+ gui[j + 2] = color.b;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
+ }
+ } else {
+ const PackedVector3Array &a = value;
+ int s = a.size();
+
+ for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
+ if (i < s) {
+ gui[j] = a[i].x;
+ gui[j + 1] = a[i].y;
+ gui[j + 2] = a[i].z;
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
}
- gui[j + 3] = 0; // ignored
}
} else {
- Vector3 v = value;
- gui[0] = v.x;
- gui[1] = v.y;
- gui[2] = v.z;
+ if (value.get_type() == Variant::COLOR) {
+ Color v = value;
+
+ if (p_linear_color) {
+ v = v.srgb_to_linear();
+ }
+
+ gui[0] = v.r;
+ gui[1] = v.g;
+ gui[2] = v.b;
+ } else {
+ Vector3 v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ }
}
} break;
case ShaderLanguage::TYPE_VEC4: {
@@ -921,7 +955,7 @@ void MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::S
//value=E.value.default_value;
} else {
//zero because it was not provided
- if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
//colors must be set as black, with alpha as 1.0
_fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
} else {