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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /servers/rendering/renderer_rd
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index 06f78ab193..8e57f0d9af 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -40,11 +40,6 @@
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
-#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ShaderRD {
//versions
CharString general_defines;
@@ -173,4 +168,4 @@ public:
virtual ~ShaderRD();
};
-#endif
+#endif // SHADER_RD_H