diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:26:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:42:50 +0100 |
commit | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch) | |
tree | 7a76d22a16a123e7fbd91e48d234667276ab4f13 /servers/rendering/renderer_rd | |
parent | 42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff) |
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/shader_rd.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 06f78ab193..8e57f0d9af 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -40,11 +40,6 @@ #include "core/variant/variant.h" #include "servers/rendering_server.h" -#include <stdio.h> -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class ShaderRD { //versions CharString general_defines; @@ -173,4 +168,4 @@ public: virtual ~ShaderRD(); }; -#endif +#endif // SHADER_RD_H |