diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-09-12 11:07:51 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-09-12 11:07:51 +1000 |
commit | b519d7619ca7610531483d1d95511ecdbb0b03c0 (patch) | |
tree | e9b3f20bc4a855fe381ea2d6dc3baffbe36d52e8 /servers/rendering/renderer_rd | |
parent | 200b9cde88da485659a6376266af8e9bf7be186f (diff) |
Fixed MSAA initialisation in clustered forward renderer
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index a0f6e69fd5..984eb12a9c 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -124,7 +124,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderS render_buffers = p_render_buffers; ERR_FAIL_NULL(render_buffers); - bool msaa_3d = render_buffers->get_msaa_3d(); + RS::ViewportMSAA msaa_3d = render_buffers->get_msaa_3d(); if (msaa_3d != RS::VIEWPORT_MSAA_DISABLED) { RD::DataFormat format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index 576ec81124..84b65371e0 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -535,7 +535,9 @@ void RenderSceneBuffersRD::ensure_velocity() { RD::TEXTURE_SAMPLES_8, }; - create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, ts[msaa_3d]); + RD::TextureSamples texture_samples = ts[msaa_3d]; + + create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, texture_samples); } create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, RD::DATA_FORMAT_R16G16_SFLOAT, usage_bits); |