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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 21:28:03 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-31 18:05:24 +0200 |
commit | a0795b4347f80bc58ade3e2914906da375836a7e (patch) | |
tree | bfc08b0a1a9bdb632a7c781e563f286b2034f779 /servers/rendering/renderer_rd | |
parent | 602e967ba8fd336a230fc3ab17ef9ead7b46eae1 (diff) |
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.
- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index c9e1a14e2e..d4d4182950 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -78,9 +78,9 @@ public: float energy = 1.0; float bias = 1.4; float normal_bias = 0.0; - float propagation = 0.7; + float propagation = 0.5; bool interior = false; - bool use_two_bounces = false; + bool use_two_bounces = true; uint32_t version = 1; uint32_t data_version = 1; |