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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 23:21:27 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-05 23:22:23 +0100 |
commit | 89ec3d3bc749e4ec01bdf205447e257207297421 (patch) | |
tree | ad7c690e5f52e9479f1e018937ac8a6df07a73a6 /servers/rendering/renderer_rd | |
parent | 49799ab454f1768485608011ea1db4fddfa0e787 (diff) |
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 1 |
2 files changed, 0 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index b6b5c90b39..5acb1cb99c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -1305,7 +1305,6 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points); if (gi->sdfgi_debug_probe_dir != Vector3()) { - print_line("CLICK DEBUG ME?"); uint32_t cascade = 0; Vector3 offset = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascades[cascade].position)) * cascades[cascade].cell_size * Vector3(1.0, 1.0 / y_mult, 1.0); Vector3 probe_size = cascades[cascade].cell_size * (cascade_size / SDFGI::PROBE_DIVISOR) * Vector3(1.0, 1.0 / y_mult, 1.0); @@ -1333,11 +1332,6 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr } } - if (gi->sdfgi_debug_probe_enabled) { - print_line("found: " + gi->sdfgi_debug_probe_index); - } else { - print_line("no found"); - } gi->sdfgi_debug_probe_dir = Vector3(); } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 29e4a63cbb..cd5d70e12f 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -9265,7 +9265,6 @@ void RendererStorageRD::_update_global_variables() { ERR_CONTINUE(!material); //wtf _material_queue_update(material, false, true); - print_line("update material texture?"); } global_variables.must_update_texture_materials = false; |