diff options
author | Jesse Dubay <jesse@jessedubay.com> | 2022-03-05 17:49:32 -0800 |
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committer | Jesse Dubay <jesse@jessedubay.com> | 2022-03-05 17:49:32 -0800 |
commit | 80345f7d4e5a5b1706d63df1eab48ee95b85e787 (patch) | |
tree | 103e5b3117b0ecb420e6540c2a05d6cdd033c95d /servers/rendering/renderer_rd | |
parent | d37e8586becf5e3abda5d3b13a06e4fd664364bc (diff) |
Fix flipped EYEDIR.z in sky shaders
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sky.glsl | 9 |
2 files changed, 6 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index b44ae6cf8d..369e8192c1 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -837,7 +837,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { actions.renames["COLOR"] = "color"; actions.renames["ALPHA"] = "alpha"; - actions.renames["EYEDIR"] = "cube_normal"; + actions.renames["EYEDIR"] = "eyedir"; actions.renames["POSITION"] = "params.position_multiplier.xyz"; actions.renames["SKY_COORDS"] = "panorama_coords"; actions.renames["SCREEN_UV"] = "uv"; diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl index b258e89c66..d63444456a 100644 --- a/servers/rendering/renderer_rd/shaders/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/sky.glsl @@ -199,14 +199,15 @@ void main() { vec4 quarter_res_color = vec4(1.0); vec4 custom_fog = vec4(0.0); + vec3 eyedir = cube_normal; + eyedir.z *= -1.0; + #ifdef USE_CUBEMAP_PASS - vec3 inverted_cube_normal = cube_normal; - inverted_cube_normal.z *= -1.0; #ifdef USES_HALF_RES_COLOR - half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), eyedir) * params.luminance_multiplier; #endif #ifdef USES_QUARTER_RES_COLOR - quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), eyedir) * params.luminance_multiplier; #endif #else #ifdef USES_HALF_RES_COLOR |