diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-13 00:55:32 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-03-13 00:55:32 +0100 |
commit | 7ed8d52fb20e55533f4fc29e7019b2d38d77aebf (patch) | |
tree | 7699d434b5c230eca40e57ef369b109cfe812d71 /servers/rendering/renderer_rd | |
parent | d9bccd87d360ff54888d43e67b9fb81971d3c672 (diff) | |
parent | d437355f55beee1734c5cc50476e529376f3b085 (diff) |
Merge pull request #58819 from vreon/fix-eyedir-z
Fix flipped EYEDIR.z in sky shaders
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/sky.glsl | 9 |
2 files changed, 4 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index d39fe306f4..e8d2ff9c8a 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -1170,7 +1170,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b sky_light_data.direction[0] = world_direction.x; sky_light_data.direction[1] = world_direction.y; - sky_light_data.direction[2] = -world_direction.z; + sky_light_data.direction[2] = world_direction.z; float sign = storage->light_is_negative(base) ? -1 : 1; sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl index b258e89c66..5b4594da99 100644 --- a/servers/rendering/renderer_rd/shaders/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/sky.glsl @@ -180,12 +180,11 @@ void main() { cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y; cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w; cube_normal = mat3(params.orientation) * cube_normal; - cube_normal.z = -cube_normal.z; cube_normal = normalize(cube_normal); vec2 uv = uv_interp * 0.5 + 0.5; - vec2 panorama_coords = vec2(atan(cube_normal.x, cube_normal.z), acos(cube_normal.y)); + vec2 panorama_coords = vec2(atan(cube_normal.x, -cube_normal.z), acos(cube_normal.y)); if (panorama_coords.x < 0.0) { panorama_coords.x += M_PI * 2.0; @@ -200,13 +199,11 @@ void main() { vec4 custom_fog = vec4(0.0); #ifdef USE_CUBEMAP_PASS - vec3 inverted_cube_normal = cube_normal; - inverted_cube_normal.z *= -1.0; #ifdef USES_HALF_RES_COLOR - half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier; #endif #ifdef USES_QUARTER_RES_COLOR - quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier; #endif #else #ifdef USES_HALF_RES_COLOR |