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authorjfons <joan.fonssanchez@gmail.com>2022-08-05 09:19:52 +0200
committerJFonS <joan.fonssanchez@gmail.com>2022-09-12 15:28:12 +0200
commit74cdee4cb5b25019e9e2536b9f311bbfd013c7c3 (patch)
tree7769c65bf22b152f20ce55f730610c03e208193c /servers/rendering/renderer_rd
parentc36735ef9779cf71d1ce749927faee53f08263a8 (diff)
Add motion vectors support for MultiMeshInstance
Transparently handle changes in multimesh transforms so they get reflected in the motion vectors buffer.
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp16
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h5
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp209
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h11
6 files changed, 189 insertions, 66 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index a0f6e69fd5..0b2a6ff9fd 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -477,6 +477,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
prev_material_uniform_set = material_uniform_set;
}
+ if (surf->owner->base_flags & INSTANCE_DATA_FLAG_MULTIMESH) {
+ mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset);
+ }
+
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
@@ -924,7 +928,7 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
-void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
+void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags = 0, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
if (p_render_list == RENDER_LIST_OPAQUE) {
@@ -1149,6 +1153,12 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
scene_state.used_depth_texture = true;
}
+ if (p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS && flags & INSTANCE_DATA_FLAG_MULTIMESH) {
+ if (RendererRD::MeshStorage::get_singleton()->_multimesh_enable_motion_vectors(inst->data->base)) {
+ inst->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(inst->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ }
+ }
+
} else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) {
if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) {
rl->add_element(surf);
@@ -1322,7 +1332,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
- _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
_fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr);
@@ -1723,7 +1733,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size();
- _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true);
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, 0, false, false, true);
uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
_fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 35379cd69b..9e2586542a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -337,7 +337,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
struct PushConstant {
uint32_t base_index; //
uint32_t uv_offset; //packed
- uint32_t pad[2];
+ uint32_t multimesh_motion_vectors_current_offset;
+ uint32_t multimesh_motion_vectors_previous_offset;
};
struct InstanceData {
@@ -429,7 +430,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _update_instance_data_buffer(RenderListType p_render_list);
void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
- void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
+ void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
HashMap<Size2i, RID> sdfgi_framebuffer_size_cache;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 26b96b358f..8e8ec6883a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -129,7 +129,7 @@ invariant gl_Position;
#GLOBALS
-void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
+void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multimesh_offset, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
color_interp = color_attrib;
@@ -208,7 +208,7 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
}
}
- uint offset = stride * gl_InstanceIndex;
+ uint offset = stride * (gl_InstanceIndex + multimesh_offset);
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
@@ -397,13 +397,13 @@ void main() {
mat4 model_matrix = instances.data[instance_index].transform;
#if defined(MOTION_VECTORS)
global_time = scene_data_block.prev_data.time;
- vertex_shader(instance_index, is_multimesh, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_previous_offset, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
global_time = scene_data_block.data.time;
- vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_current_offset, scene_data_block.data, model_matrix, screen_position);
#else
global_time = scene_data_block.data.time;
vec4 screen_position;
- vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_current_offset, scene_data_block.data, model_matrix, screen_position);
#endif
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index 45484b8c47..d97da0c571 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -29,8 +29,8 @@
layout(push_constant, std430) uniform DrawCall {
uint instance_index;
uint uv_offset;
- uint pad0;
- uint pad1;
+ uint multimesh_motion_vectors_current_offset;
+ uint multimesh_motion_vectors_previous_offset;
}
draw_call;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 49d7198ec2..0dd81776b7 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_storage.h"
+#include "../../rendering_server_globals.h"
using namespace RendererRD;
@@ -1211,7 +1212,13 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
if (multimesh->data_cache_dirty_regions) {
memdelete_arr(multimesh->data_cache_dirty_regions);
multimesh->data_cache_dirty_regions = nullptr;
- multimesh->data_cache_used_dirty_regions = 0;
+ multimesh->data_cache_dirty_region_count = 0;
+ }
+
+ if (multimesh->previous_data_cache_dirty_regions) {
+ memdelete_arr(multimesh->previous_data_cache_dirty_regions);
+ multimesh->previous_data_cache_dirty_regions = nullptr;
+ multimesh->previous_data_cache_dirty_region_count = 0;
}
multimesh->instances = p_instances;
@@ -1228,14 +1235,67 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
multimesh->aabb = AABB();
multimesh->aabb_dirty = false;
multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
+ multimesh->motion_vectors_current_offset = 0;
+ multimesh->motion_vectors_previous_offset = 0;
+ multimesh->motion_vectors_last_change = -1;
if (multimesh->instances) {
- multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float);
+ if (multimesh->motion_vectors_enabled) {
+ buffer_size *= 2;
+ }
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
}
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
}
+bool MeshStorage::_multimesh_enable_motion_vectors(RID p_multimesh) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, false);
+
+ if (multimesh->motion_vectors_enabled) {
+ return false;
+ }
+
+ multimesh->motion_vectors_enabled = true;
+
+ multimesh->motion_vectors_current_offset = 0;
+ multimesh->motion_vectors_previous_offset = 0;
+ multimesh->motion_vectors_last_change = -1;
+
+ if (!multimesh->data_cache.is_empty()) {
+ multimesh->data_cache.append_array(multimesh->data_cache);
+ }
+
+ if (multimesh->buffer_set) {
+ RD::get_singleton()->barrier();
+ Vector<uint8_t> buffer_data = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ if (!multimesh->data_cache.is_empty()) {
+ memcpy(buffer_data.ptrw(), multimesh->data_cache.ptr(), buffer_data.size());
+ }
+
+ RD::get_singleton()->free(multimesh->buffer);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float) * 2;
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, buffer_data.size(), buffer_data.ptr(), RD::BARRIER_MASK_NO_BARRIER);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_data.size(), buffer_data.size(), buffer_data.ptr());
+ multimesh->uniform_set_3d = RID(); // Cleared by dependency
+ return true;
+ }
+ return false; // Update the transforms uniform set cache
+}
+
+void MeshStorage::_multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ r_current_offset = multimesh->motion_vectors_current_offset;
+ if (RSG::rasterizer->get_frame_number() - multimesh->motion_vectors_last_change >= 2) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ }
+ r_prev_offset = multimesh->motion_vectors_previous_offset;
+}
+
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
@@ -1261,7 +1321,7 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
//need to re-create AABB unfortunately, calling this has a penalty
if (multimesh->buffer_set) {
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- const uint8_t *r = buffer.ptr();
+ const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
const float *data = reinterpret_cast<const float *>(r);
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
@@ -1276,10 +1336,14 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
if (multimesh->data_cache.size() > 0) {
return; //already local
}
- ERR_FAIL_COND(multimesh->data_cache.size() > 0);
+
// this means that the user wants to load/save individual elements,
// for this, the data must reside on CPU, so just copy it there.
- multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache;
+ if (multimesh->motion_vectors_enabled) {
+ buffer_size *= 2;
+ }
+ multimesh->data_cache.resize(buffer_size);
{
float *w = multimesh->data_cache.ptrw();
@@ -1290,15 +1354,48 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
- memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
+ memset(w, 0, buffer_size * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
+ memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
+ multimesh->data_cache_dirty_region_count = 0;
+
+ multimesh->previous_data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
+ memset(multimesh->previous_data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
+ multimesh->previous_data_cache_dirty_region_count = 0;
+}
+
+void MeshStorage::_multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh) {
+ ERR_FAIL_COND(multimesh->data_cache.is_empty());
+
+ if (!multimesh->motion_vectors_enabled) {
+ return;
+ }
+
+ uint32_t frame = RSG::rasterizer->get_frame_number();
+ if (multimesh->motion_vectors_last_change != frame) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_last_change = frame;
+
+ if (multimesh->previous_data_cache_dirty_region_count > 0) {
+ uint8_t *data = (uint8_t *)multimesh->data_cache.ptrw();
+ uint32_t current_ofs = multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ uint32_t previous_ofs = multimesh->motion_vectors_previous_offset * multimesh->stride_cache * sizeof(float);
+ uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
+ for (uint32_t i = 0; i < visible_region_count; i++) {
+ if (multimesh->previous_data_cache_dirty_regions[i]) {
+ uint32_t offset = i * region_size;
+ memcpy(data + current_ofs + offset, data + previous_ofs + offset, MIN(region_size, size - offset));
+ }
+ }
+ }
}
- multimesh->data_cache_used_dirty_regions = 0;
}
void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
@@ -1309,7 +1406,7 @@ void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool
#endif
if (!multimesh->data_cache_dirty_regions[region_index]) {
multimesh->data_cache_dirty_regions[region_index] = true;
- multimesh->data_cache_used_dirty_regions++;
+ multimesh->data_cache_dirty_region_count++;
}
if (p_aabb) {
@@ -1330,7 +1427,7 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
if (!multimesh->data_cache_dirty_regions[i]) {
multimesh->data_cache_dirty_regions[i] = true;
- multimesh->data_cache_used_dirty_regions++;
+ multimesh->data_cache_dirty_region_count++;
}
}
}
@@ -1395,11 +1492,12 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
dataptr[0] = p_transform.basis.rows[0][0];
dataptr[1] = p_transform.basis.rows[0][1];
@@ -1425,11 +1523,12 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
dataptr[0] = p_transform.columns[0][0];
dataptr[1] = p_transform.columns[1][0];
@@ -1451,11 +1550,12 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con
ERR_FAIL_COND(!multimesh->uses_colors);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
@@ -1473,11 +1573,12 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde
ERR_FAIL_COND(!multimesh->uses_custom_data);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
@@ -1514,7 +1615,7 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
t.basis.rows[0][0] = dataptr[0];
t.basis.rows[0][1] = dataptr[1];
@@ -1545,7 +1646,7 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
t.columns[0][0] = dataptr[0];
t.columns[1][0] = dataptr[1];
@@ -1570,7 +1671,7 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
@@ -1593,7 +1694,7 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
@@ -1609,25 +1710,26 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
+ if (multimesh->motion_vectors_enabled) {
+ uint32_t frame = RSG::rasterizer->get_frame_number();
+
+ if (multimesh->motion_vectors_last_change != frame) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_last_change = frame;
+ }
+ }
+
{
const float *r = p_buffer.ptr();
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
+ RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r);
multimesh->buffer_set = true;
}
if (multimesh->data_cache.size()) {
- //if we have a data cache, just update it
- multimesh->data_cache = p_buffer;
- {
- //clear dirty since nothing will be dirty anymore
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
+ float *cache_data = multimesh->data_cache.ptrw();
+ memcpy(cache_data + (multimesh->motion_vectors_current_offset * multimesh->stride_cache), p_buffer.ptr(), p_buffer.size() * sizeof(float));
+ _multimesh_mark_all_dirty(multimesh, true, true); //update AABB
} else if (multimesh->mesh.is_valid()) {
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();
@@ -1642,20 +1744,19 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
ERR_FAIL_COND_V(!multimesh, Vector<float>());
if (multimesh->buffer.is_null()) {
return Vector<float>();
- } else if (multimesh->data_cache.size()) {
- return multimesh->data_cache;
} else {
- //get from memory
-
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
Vector<float> ret;
ret.resize(multimesh->instances * multimesh->stride_cache);
- {
- float *w = ret.ptrw();
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
+ float *w = ret.ptrw();
+ if (multimesh->data_cache.size()) {
+ const uint8_t *r = (uint8_t *)multimesh->data_cache.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ memcpy(w, r, ret.size() * sizeof(float));
+ } else {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ memcpy(w, r, ret.size() * sizeof(float));
+ }
return ret;
}
}
@@ -1698,36 +1799,38 @@ void MeshStorage::_update_dirty_multimeshes() {
MultiMesh *multimesh = multimesh_dirty_list;
if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
- const float *data = multimesh->data_cache.ptr();
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ uint32_t buffer_offset = multimesh->motion_vectors_current_offset * multimesh->stride_cache;
+ const float *data = multimesh->data_cache.ptr() + buffer_offset;
- if (multimesh->data_cache_used_dirty_regions) {
+ uint32_t total_dirty_regions = multimesh->data_cache_dirty_region_count + multimesh->previous_data_cache_dirty_region_count;
+ if (total_dirty_regions != 0) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
-
- if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
+ if (total_dirty_regions > 32 || total_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float), MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
- if (multimesh->data_cache_dirty_regions[i]) {
+ if (multimesh->data_cache_dirty_regions[i] || multimesh->previous_data_cache_dirty_regions[i]) {
uint32_t offset = i * region_size;
uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
- RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float) + offset, MIN(region_size, size - offset), &data[region_start_index], RD::BARRIER_MASK_NO_BARRIER);
}
}
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL);
}
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
+ memcpy(multimesh->previous_data_cache_dirty_regions, multimesh->data_cache_dirty_regions, data_cache_dirty_region_count * sizeof(bool));
+ memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
- multimesh->data_cache_used_dirty_regions = 0;
+ multimesh->previous_data_cache_dirty_region_count = multimesh->data_cache_dirty_region_count;
+ multimesh->data_cache_dirty_region_count = 0;
}
if (multimesh->aabb_dirty) {
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 5c0d019c15..622f3911c7 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -205,13 +205,19 @@ private:
AABB aabb;
bool aabb_dirty = false;
bool buffer_set = false;
+ bool motion_vectors_enabled = false;
+ uint32_t motion_vectors_current_offset = 0;
+ uint32_t motion_vectors_previous_offset = 0;
+ uint64_t motion_vectors_last_change = -1;
uint32_t stride_cache = 0;
uint32_t color_offset_cache = 0;
uint32_t custom_data_offset_cache = 0;
Vector<float> data_cache; //used if individual setting is used
bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
+ uint32_t data_cache_dirty_region_count = 0;
+ bool *previous_data_cache_dirty_regions = nullptr;
+ uint32_t previous_data_cache_dirty_region_count = 0;
RID buffer; //storage buffer
RID uniform_set_3d;
@@ -228,6 +234,7 @@ private:
MultiMesh *multimesh_dirty_list = nullptr;
_FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
+ _FORCE_INLINE_ void _multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh);
_FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
_FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
_FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
@@ -579,6 +586,8 @@ public:
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
void _update_dirty_multimeshes();
+ bool _multimesh_enable_motion_vectors(RID p_multimesh);
+ void _multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset);
_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);