diff options
author | Bastiaan Olij <mux213@gmail.com> | 2021-08-22 21:30:58 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-08-22 21:30:58 +1000 |
commit | 74a647bddd99f50bfc21794795ca3374a89499e5 (patch) | |
tree | 43b6645daa7b16b6746ff49c105f69efb3234670 /servers/rendering/renderer_rd | |
parent | 51800eebc6b4f5905bcb97934c8af58cc5e5cf51 (diff) |
Fix multiview defines in tonemap shader
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/tonemap.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl index 3c685c25b9..766b29ded7 100644 --- a/servers/rendering/renderer_rd/shaders/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl @@ -37,15 +37,15 @@ layout(location = 0) in vec2 uv_interp; #ifdef SUBPASS layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput input_color; -#else -#if MULTIVIEW +#elif defined(MULTIVIEW) layout(set = 0, binding = 0) uniform sampler2DArray source_color; #else layout(set = 0, binding = 0) uniform sampler2D source_color; #endif -#endif + layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure; layout(set = 2, binding = 0) uniform sampler2D source_glow; + #ifdef USE_1D_LUT layout(set = 3, binding = 0) uniform sampler2D source_color_correction; #else @@ -365,7 +365,7 @@ void main() { #ifdef SUBPASS // SUBPASS and MULTIVIEW can be combined but in that case we're already reading from the correct layer vec3 color = subpassLoad(input_color).rgb; -#elif MULTIVIEW +#elif defined(MULTIVIEW) vec3 color = textureLod(source_color, vec3(uv_interp, ViewIndex), 0.0f).rgb; #else vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb; |