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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-16 16:55:07 +0100
committerGitHub <noreply@github.com>2022-02-16 16:55:07 +0100
commit51a00c2855009ce4cd6475c09209ebd22641f448 (patch)
tree56b249dbe446b5e24946c16ee13bd8241a119de6 /servers/rendering/renderer_rd
parent33c7f52f361961c64432cfd772909ed3ba76cd51 (diff)
parentb8b45804485f7ca18f035f1eeb7a1ac0cf591cac (diff)
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl1
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl1
3 files changed, 0 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index cb07c75db4..1a84bafbd0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1894,7 +1894,6 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
update_cascades();
- ; //need cascades updated for this
SDFGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 97f7e0a6e6..5d65b00bee 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -552,7 +552,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
index 7c8d4f7f99..7a0cea421e 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -235,7 +235,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements