diff options
author | reduz <reduzio@gmail.com> | 2021-02-05 00:02:06 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-02-05 00:02:06 -0300 |
commit | 33278b07219acfc1e37d4474c075fd6d5fce5ee7 (patch) | |
tree | f69163c91ee0b93d89166f8cbb13a04a9daae623 /servers/rendering/renderer_rd | |
parent | 779dc76130263e2cb57b301437efb8f50e419490 (diff) |
Fixes to get Godot running again on Intel IGP
-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..)
-Cleaned up barrier usage further.
Diffstat (limited to 'servers/rendering/renderer_rd')
3 files changed, 13 insertions, 14 deletions
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp index e052a2b0ce..0fdd864d47 100644 --- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp +++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp @@ -403,11 +403,11 @@ void ClusterBuilderRD::bake_cluster() { RD::get_singleton()->draw_command_begin_label("Bake Light Cluster"); //clear cluster buffer - RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, 0); + RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); if (render_element_count > 0) { //clear render buffer - RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, 0); + RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, RD::BARRIER_MASK_RASTER); { //fill state uniform @@ -422,16 +422,15 @@ void ClusterBuilderRD::bake_cluster() { state.cluster_depth_offset = (render_element_max / 32); state.cluster_data_size = state.cluster_depth_offset + render_element_max; - RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, 0); + RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } //update instances - RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, 0); + RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); RENDER_TIMESTAMP("Render Elements"); - RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER); //render elements { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index f4afa8fb12..3035124cca 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -6226,7 +6226,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti } if (cluster.reflection_count) { - RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(ReflectionData), cluster.reflections, 0); //no barriers for now + RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } @@ -6620,15 +6620,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const //update without barriers if (cluster.omni_light_count) { - RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, 0); + RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } if (cluster.spot_light_count) { - RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, 0); + RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } if (r_directional_light_count) { - RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, 0); + RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } @@ -6789,7 +6789,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const } if (cluster.decal_count > 0) { - RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals); + RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } } @@ -7513,6 +7513,9 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R } } + //full barrier here, we need raster, transfer and compute and it depends from the previous work + RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); + if (current_cluster_builder) { current_cluster_builder->begin(render_state.cam_transform, render_state.cam_projection, !render_state.reflection_probe.is_valid()); } @@ -7535,9 +7538,6 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R render_state.directional_light_count = directional_light_count; - //full barrier here, we need raster, transfer and compute and it depends from the previous work - RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); - if (current_cluster_builder) { current_cluster_builder->bake_cluster(); } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl index 4286ef462c..83e2ae9cbd 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl @@ -111,7 +111,7 @@ void main() { color_interp = color_attrib; #endif - uint instance_index = draw_call.instance_index; + instance_index = draw_call.instance_index; bool is_multimesh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH); if (!is_multimesh) { |