diff options
author | reduz <reduzio@gmail.com> | 2021-06-04 19:47:26 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-06-05 09:28:56 -0300 |
commit | 32625145c8ba20a304c1f70090c34dfe7e9be435 (patch) | |
tree | 7925f9c6e37951800b453a3521f79009ce6dfa61 /servers/rendering/renderer_rd | |
parent | 7085c0d80110c4c3f90fcc12f609650144e08712 (diff) |
Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI
As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
Diffstat (limited to 'servers/rendering/renderer_rd')
25 files changed, 706 insertions, 706 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 563e08fdcb..872f7b5beb 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -1401,19 +1401,19 @@ void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_ RD::get_singleton()->draw_list_draw(draw_list, true); } -void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { +void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { ResolvePushConstant push_constant; push_constant.screen_size[0] = p_screen_size.x; push_constant.screen_size[1] = p_screen_size.y; push_constant.samples = p_samples; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_giprobe.is_valid() ? RESOLVE_MODE_GI_GIPROBE : RESOLVE_MODE_GI]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_voxel_gi.is_valid() ? RESOLVE_MODE_GI_VOXEL_GI : RESOLVE_MODE_GI]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_source_depth, p_source_normal_roughness), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_dest_depth, p_dest_normal_roughness), 1); - if (p_source_giprobe.is_valid()) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_giprobe), 2); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_giprobe), 3); + if (p_source_voxel_gi.is_valid()) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_voxel_gi), 2); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_voxel_gi), 3); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant)); @@ -1907,7 +1907,7 @@ EffectsRD::EffectsRD() { { Vector<String> resolve_modes; resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n"); - resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define GIPROBE_RESOLVE\n"); + resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n"); resolve.shader.initialize(resolve_modes); diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 1ba25e301b..ab0100f8f9 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -585,7 +585,7 @@ class EffectsRD { enum ResolveMode { RESOLVE_MODE_GI, - RESOLVE_MODE_GI_GIPROBE, + RESOLVE_MODE_GI_VOXEL_GI, RESOLVE_MODE_MAX }; @@ -750,7 +750,7 @@ public: void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection); void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality); - void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); + void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); void sort_buffer(RID p_uniform_set, int p_size); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 9a9d7a1214..e1c2836f6c 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -93,8 +93,8 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() } } -void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() { - if (!giprobe_buffer.is_valid()) { +void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() { + if (!voxelgi_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; tf.width = width; @@ -105,41 +105,41 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() RD::TextureFormat tf_aa = tf; tf_aa.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; tf_aa.samples = texture_samples; - giprobe_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView()); + voxelgi_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView()); } else { tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; } tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; - giprobe_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + voxelgi_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector<RID> fb; if (msaa != RS::VIEWPORT_MSAA_DISABLED) { fb.push_back(depth_msaa); fb.push_back(normal_roughness_buffer_msaa); - fb.push_back(giprobe_buffer_msaa); + fb.push_back(voxelgi_buffer_msaa); } else { fb.push_back(depth); fb.push_back(normal_roughness_buffer); - fb.push_back(giprobe_buffer); + fb.push_back(voxelgi_buffer); } - depth_normal_roughness_giprobe_fb = RD::get_singleton()->framebuffer_create(fb); + depth_normal_roughness_voxelgi_fb = RD::get_singleton()->framebuffer_create(fb); } } void RenderForwardClustered::RenderBufferDataForwardClustered::clear() { - if (giprobe_buffer != RID()) { - RD::get_singleton()->free(giprobe_buffer); - giprobe_buffer = RID(); + if (voxelgi_buffer != RID()) { + RD::get_singleton()->free(voxelgi_buffer); + voxelgi_buffer = RID(); - if (giprobe_buffer_msaa.is_valid()) { - RD::get_singleton()->free(giprobe_buffer_msaa); - giprobe_buffer_msaa = RID(); + if (voxelgi_buffer_msaa.is_valid()) { + RD::get_singleton()->free(voxelgi_buffer_msaa); + voxelgi_buffer_msaa = RID(); } - depth_normal_roughness_giprobe_fb = RID(); + depth_normal_roughness_voxelgi_fb = RID(); } if (color_msaa.is_valid()) { @@ -398,8 +398,8 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI; } break; case PASS_MODE_DEPTH_MATERIAL: { shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; @@ -498,8 +498,8 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); } break; case PASS_MODE_DEPTH_MATERIAL: { _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); @@ -948,14 +948,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - if (inst->gi_probes[0].is_valid()) { + if (inst->voxel_gi_instances[0].is_valid()) { uint32_t probe0_index = 0xFFFF; uint32_t probe1_index = 0xFFFF; - for (uint32_t j = 0; j < scene_state.giprobes_used; j++) { - if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) { + for (uint32_t j = 0; j < scene_state.voxelgis_used; j++) { + if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[0]) { probe0_index = j; - } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) { + } else if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[1]) { probe1_index = j; } } @@ -966,7 +966,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } inst->gi_offset_cache = probe0_index | (probe1_index << 16); - flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; + flags |= INSTANCE_DATA_FLAG_USE_VOXEL_GI; uses_gi = true; } else { if (p_using_sdfgi && inst->can_sdfgi) { @@ -1061,10 +1061,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } } -void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { - scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); - for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { - scene_state.giprobe_ids[i] = p_giprobes[i]; +void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) { + scene_state.voxelgis_used = MIN(p_voxelgis.size(), uint32_t(MAX_VOXEL_GI_INSTANCESS)); + for (uint32_t i = 0; i < scene_state.voxelgis_used; i++) { + scene_state.voxelgi_ids[i] = p_voxelgis[i]; } } @@ -1120,7 +1120,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool using_separate_specular = false; bool using_ssr = false; bool using_sdfgi = false; - bool using_giprobe = false; + bool using_voxelgi = false; bool reverse_cull = false; if (render_buffer) { @@ -1129,19 +1129,19 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co opaque_framebuffer = render_buffer->color_fb; - if (p_render_data->gi_probes->size() > 0) { - using_giprobe = true; + if (p_render_data->voxel_gi_instances->size() > 0) { + using_voxelgi = true; } - if (!p_render_data->environment.is_valid() && using_giprobe) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE; + if (!p_render_data->environment.is_valid() && using_voxelgi) { + depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI; - } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_giprobe)) { + } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) { if (environment_is_sdfgi_enabled(p_render_data->environment)) { - depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe + depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi using_sdfgi = true; } else { - depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; + depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; } if (environment_is_ssr_enabled(p_render_data->environment)) { @@ -1164,10 +1164,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co depth_framebuffer = render_buffer->depth_normal_roughness_fb; depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { _allocate_normal_roughness_texture(render_buffer); - render_buffer->ensure_giprobe(); - depth_framebuffer = render_buffer->depth_normal_roughness_giprobe_fb; + render_buffer->ensure_voxelgi(); + depth_framebuffer = render_buffer->depth_normal_roughness_voxelgi_fb; depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); depth_pass_clear.push_back(Color(0, 0, 0, 0)); } break; @@ -1198,12 +1198,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_begin_label("Render Setup"); _setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform); - _setup_giprobes(*p_render_data->gi_probes); + _setup_voxelgis(*p_render_data->voxel_gi_instances); _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_giprobe); + _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi); render_list[RENDER_LIST_OPAQUE].sort_by_key(); render_list[RENDER_LIST_ALPHA].sort_by_depth(); _fill_instance_data(RENDER_LIST_OPAQUE); @@ -1293,7 +1293,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co clear_color = p_default_bg_color; } - bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; + bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; bool depth_pre_pass = depth_framebuffer.is_valid(); @@ -1301,7 +1301,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool continue_depth = false; if (depth_pre_pass) { //depth pre pass - bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_giprobe); + bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); if (needs_pre_resolve) { RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)"); } else { @@ -1312,32 +1312,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); RD::get_singleton()->draw_list_end(); //start compute processes here, so they run at the same time as depth pre-pass - _post_prepass_render(p_render_data, using_sdfgi || using_giprobe); + _post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); } RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass"); RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID()); - bool finish_depth = using_ssao || using_sdfgi || using_giprobe; + bool finish_depth = using_ssao || using_sdfgi || using_voxelgi; RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); RD::get_singleton()->draw_command_end_label(); if (needs_pre_resolve) { - _pre_resolve_render(p_render_data, using_sdfgi || using_giprobe); + _pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi); } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass"); - if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) { + if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) { if (needs_pre_resolve) { RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE); } static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 }; - storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); + storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); } else if (finish_depth) { RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth); } @@ -1347,7 +1347,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co continue_depth = !finish_depth; } - _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID()); + _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->voxelgi_buffer : RID()); RD::get_singleton()->draw_command_begin_label("Render Opaque Pass"); @@ -1363,8 +1363,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; { - bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); - bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); + bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); + bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); //regular forward for now Vector<Color> c; @@ -1389,8 +1389,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_end_label(); - if (debug_giprobes) { - //debug giprobes + if (debug_voxelgis) { + //debug voxelgis bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); @@ -1398,16 +1398,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co dc.set_depth_correction(true); CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); - RD::get_singleton()->draw_command_begin_label("Debug GIProbes"); - for (int i = 0; i < (int)p_render_data->gi_probes->size(); i++) { - gi.debug_giprobe((*p_render_data->gi_probes)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); + RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs"); + for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) { + gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0); } RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_list_end(); } if (debug_sdfgi_probes) { - //debug giprobes + //debug voxelgis bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); @@ -2059,11 +2059,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { - if (p_render_data && i < (int)p_render_data->gi_probes->size()) { - RID tex = gi.gi_probe_instance_get_texture((*p_render_data->gi_probes)[i]); + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { + if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) { + RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]); if (!tex.is_valid()) { tex = default_tex; } @@ -2170,7 +2170,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_data->render_buffers) : render_buffers_get_default_gi_probe_buffer()); + u.ids.push_back(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer()); uniforms.push_back(u); } { @@ -2279,13 +2279,13 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te } { - // No GIProbes + // No VoxelGIs RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { u.ids.write[i] = default_tex; } @@ -2633,7 +2633,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome ginstance->can_sdfgi = false; if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) { - if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { + if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } } @@ -2816,7 +2816,7 @@ void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry } uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { - return (1 << RS::INSTANCE_GI_PROBE); + return (1 << RS::INSTANCE_VOXEL_GI); } void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { } @@ -2837,19 +2837,19 @@ AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_inst return ginstance->data->aabb; } -void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { +void RenderForwardClustered::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); - if (p_gi_probe_instance_count > 0) { - ginstance->gi_probes[0] = p_gi_probe_instances[0]; + if (p_voxel_gi_instance_count > 0) { + ginstance->voxel_gi_instances[0] = p_voxel_gi_instances[0]; } else { - ginstance->gi_probes[0] = RID(); + ginstance->voxel_gi_instances[0] = RID(); } - if (p_gi_probe_instance_count > 1) { - ginstance->gi_probes[1] = p_gi_probe_instances[1]; + if (p_voxel_gi_instance_count > 1) { + ginstance->voxel_gi_instances[1] = p_voxel_gi_instances[1]; } else { - ginstance->gi_probes[1] = RID(); + ginstance->voxel_gi_instances[1] = RID(); } } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 86c04eb08e..e276e55de2 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -52,9 +52,9 @@ class RenderForwardClustered : public RendererSceneRenderRD { enum { SDFGI_MAX_CASCADES = 8, - MAX_GI_PROBES = 8, + MAX_VOXEL_GI_INSTANCESS = 8, MAX_LIGHTMAPS = 8, - MAX_GI_PROBES_PER_INSTANCE = 2, + MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE = 2, INSTANCE_DATA_BUFFER_MIN_SIZE = 4096 }; @@ -79,7 +79,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID depth; RID specular; RID normal_roughness_buffer; - RID giprobe_buffer; + RID voxelgi_buffer; RS::ViewportMSAA msaa; RD::TextureSamples texture_samples; @@ -89,11 +89,11 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID specular_msaa; RID normal_roughness_buffer_msaa; RID roughness_buffer_msaa; - RID giprobe_buffer_msaa; + RID voxelgi_buffer_msaa; RID depth_fb; RID depth_normal_roughness_fb; - RID depth_normal_roughness_giprobe_fb; + RID depth_normal_roughness_voxelgi_fb; RID color_fb; RID color_specular_fb; RID specular_only_fb; @@ -101,7 +101,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID render_sdfgi_uniform_set; void ensure_specular(); - void ensure_giprobe(); + void ensure_voxelgi(); void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); @@ -132,7 +132,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { PASS_MODE_SHADOW_DP, PASS_MODE_DEPTH, PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI, PASS_MODE_DEPTH_MATERIAL, PASS_MODE_SDF, }; @@ -189,7 +189,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8, INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9, INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10, - INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11, + INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11, INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, @@ -318,8 +318,8 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint32_t max_lightmap_captures; RID lightmap_capture_buffer; - RID giprobe_ids[MAX_GI_PROBES]; - uint32_t giprobes_used = 0; + RID voxelgi_ids[MAX_VOXEL_GI_INSTANCESS]; + uint32_t voxelgis_used = 0; bool used_screen_texture = false; bool used_normal_texture = false; @@ -350,7 +350,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { static RenderForwardClustered *singleton; void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); - void _setup_giprobes(const PagedArray<RID> &p_giprobes); + void _setup_voxelgis(const PagedArray<RID> &p_voxelgis); void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform); struct RenderElementInfo { @@ -459,7 +459,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { //used during setup uint32_t base_flags = 0; Transform3D transform; - RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; + RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE]; RID lightmap_instance; GeometryInstanceLightmapSH *lightmap_sh = nullptr; GeometryInstanceSurfaceDataCache *surface_caches = nullptr; @@ -603,7 +603,7 @@ public: virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); - virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 5a26b5abbb..6dbac0f7e1 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -311,7 +311,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { //none, leave empty } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { blend_state = blend_state_depth_normal_roughness; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) { blend_state = blend_state_depth_normal_roughness_giprobe; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way @@ -563,7 +563,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); shader_versions.push_back(""); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 7c8879686b..6845133825 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -48,7 +48,7 @@ public: SHADER_VERSION_DEPTH_PASS, SHADER_VERSION_DEPTH_PASS_DP, SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, + SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI, SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, SHADER_VERSION_DEPTH_PASS_WITH_SDF, SHADER_VERSION_COLOR_PASS, diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index c5f13df6e2..370d8eca4e 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -226,11 +226,11 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { - if (i < (int)p_gi_probes.size()) { - RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]); + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { + if (i < (int)p_voxel_gi_instances.size()) { + RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]); if (!tex.is_valid()) { tex = default_tex; } @@ -1725,7 +1725,7 @@ void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstanc } } -void RenderForwardMobile::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { +void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { // We do not have this here! } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index 28abc7e0b5..a2189693d0 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -104,7 +104,7 @@ protected: PASS_MODE_SHADOW_DP, // PASS_MODE_DEPTH, // PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI, PASS_MODE_DEPTH_MATERIAL, // PASS_MODE_SDF, }; @@ -390,7 +390,7 @@ protected: INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8, INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9, INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10, - INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11, + INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11, INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, @@ -587,7 +587,7 @@ public: virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); - virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 883273c8a5..37508d70af 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -342,7 +342,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { //none, leave empty } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { blend_state = blend_state_depth_normal_roughness; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) { blend_state = blend_state_depth_normal_roughness_giprobe; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index cce3b5a3cd..43a4058ab6 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -2012,10 +2012,10 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 } //////////////////////////////////////////////////////////////////////////////// -// GIProbeInstance +// VoxelGIInstance -void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { - uint32_t data_version = storage->gi_probe_get_data_version(probe); +void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { + uint32_t data_version = storage->voxel_gi_get_data_version(probe); // (RE)CREATE IF NEEDED @@ -2034,11 +2034,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c dynamic_maps.clear(); - Vector3i octree_size = storage->gi_probe_get_octree_size(probe); + Vector3i octree_size = storage->voxel_gi_get_octree_size(probe); if (octree_size != Vector3i()) { //can create a 3D texture - Vector<int> levels = storage->gi_probe_get_level_counts(probe); + Vector<int> levels = storage->voxel_gi_get_level_counts(probe); RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; @@ -2064,7 +2064,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c } for (int i = 0; i < levels.size(); i++) { - GIProbeInstance::Mipmap mipmap; + VoxelGIInstance::Mipmap mipmap; mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), texture, 0, i, RD::TEXTURE_SLICE_3D); mipmap.level = levels.size() - i - 1; mipmap.cell_offset = 0; @@ -2078,14 +2078,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; - u.ids.push_back(storage->gi_probe_get_octree_buffer(probe)); + u.ids.push_back(storage->voxel_gi_get_octree_buffer(probe)); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; - u.ids.push_back(storage->gi_probe_get_data_buffer(probe)); + u.ids.push_back(storage->voxel_gi_get_data_buffer(probe)); uniforms.push_back(u); } @@ -2100,7 +2100,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(probe)); + u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe)); uniforms.push_back(u); } { @@ -2118,11 +2118,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 3; - u.ids.push_back(gi->gi_probe_lights_uniform); + u.ids.push_back(gi->voxel_gi_lights_uniform); copy_uniforms.push_back(u); } - mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0); + mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT], 0); copy_uniforms = uniforms; //restore @@ -2133,9 +2133,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c u.ids.push_back(texture); copy_uniforms.push_back(u); } - mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0); + mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0); } else { - mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0); + mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP], 0); } } @@ -2147,7 +2147,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c uniforms.push_back(u); } - mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0); + mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE], 0); mipmaps.push_back(mipmap); } @@ -2158,7 +2158,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int mipmap_index = 0; while (mipmap_index < mipmaps.size()) { - GIProbeInstance::DynamicMap dmap; + VoxelGIInstance::DynamicMap dmap; if (oversample > 0) { dmap.size = dynamic_map_size * (1 << oversample); @@ -2217,7 +2217,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 3; - u.ids.push_back(gi->gi_probe_lights_uniform); + u.ids.push_back(gi->voxel_gi_lights_uniform); uniforms.push_back(u); } @@ -2253,7 +2253,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(probe)); + u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe)); uniforms.push_back(u); } { @@ -2278,7 +2278,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c uniforms.push_back(u); } - dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0); + dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0); } } else { bool plot = dmap.mipmap >= 0; @@ -2322,7 +2322,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(probe)); + u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe)); uniforms.push_back(u); } { @@ -2345,7 +2345,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c dmap.uniform_set = RD::get_singleton()->uniform_set_create( uniforms, - gi->giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)], + gi->voxel_gi_lighting_shader_version_shaders[(write && plot) ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)], 0); } @@ -2370,15 +2370,15 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c uint32_t light_count = 0; if (p_update_light_instances || p_dynamic_objects.size() > 0) { - light_count = MIN(gi->gi_probe_max_lights, (uint32_t)p_light_instances.size()); + light_count = MIN(gi->voxel_gi_max_lights, (uint32_t)p_light_instances.size()); { - Transform3D to_cell = storage->gi_probe_get_to_cell_xform(probe); + Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(probe); Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse(); //update lights for (uint32_t i = 0; i < light_count; i++) { - GIProbeLight &l = gi->gi_probe_lights[i]; + VoxelGILight &l = gi->voxel_gi_lights[i]; RID light_instance = p_light_instances[i]; RID light = p_scene_render->light_instance_get_base_light(light_instance); @@ -2415,7 +2415,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c l.has_shadow = storage->light_has_shadow(light); } - RD::get_singleton()->buffer_update(gi->gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi->gi_probe_lights); + RD::get_singleton()->buffer_update(gi->voxel_gi_lights_uniform, 0, sizeof(VoxelGILight) * light_count, gi->voxel_gi_lights); } } @@ -2424,17 +2424,17 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c if (mipmaps.size()) { //can update mipmaps - Vector3i probe_size = storage->gi_probe_get_octree_size(probe); + Vector3i probe_size = storage->voxel_gi_get_octree_size(probe); - GIProbePushConstant push_constant; + VoxelGIPushConstant push_constant; push_constant.limits[0] = probe_size.x; push_constant.limits[1] = probe_size.y; push_constant.limits[2] = probe_size.z; push_constant.stack_size = mipmaps.size(); push_constant.emission_scale = 1.0; - push_constant.propagation = storage->gi_probe_get_propagation(probe); - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe); + push_constant.propagation = storage->voxel_gi_get_propagation(probe); + push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe); push_constant.light_count = light_count; push_constant.aniso_strength = 0; @@ -2446,7 +2446,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int passes; if (p_update_light_instances) { - passes = storage->gi_probe_is_using_two_bounces(probe) ? 2 : 1; + passes = storage->voxel_gi_is_using_two_bounces(probe) ? 2 : 1; } else { passes = 1; //only re-blitting is necessary } @@ -2457,9 +2457,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c if (p_update_light_instances) { for (int i = 0; i < mipmaps.size(); i++) { if (i == 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[pass == 0 ? VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT : VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]); } else if (i == 1) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP]); } if (pass == 1 || i > 0) { @@ -2477,7 +2477,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { int wg_count = MIN(wg_todo, wg_limit_x); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; push_constant.cell_offset += wg_count * wg_size; @@ -2487,7 +2487,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done } - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE]); for (int i = 0; i < mipmaps.size(); i++) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mipmaps[i].write_uniform_set, 0); @@ -2498,7 +2498,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { int wg_count = MIN(wg_todo, wg_limit_x); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; push_constant.cell_offset += wg_count * wg_size; @@ -2513,13 +2513,13 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c has_dynamic_object_data = false; //clear until dynamic object data is used again if (p_dynamic_objects.size() && dynamic_maps.size()) { - Vector3i octree_size = storage->gi_probe_get_octree_size(probe); + Vector3i octree_size = storage->voxel_gi_get_octree_size(probe); int multiplier = dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z); Transform3D oversample_scale; oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier)); - Transform3D to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(probe); + Transform3D to_cell = oversample_scale * storage->voxel_gi_get_to_cell_xform(probe); Transform3D to_world_xform = transform * to_cell.affine_inverse(); Transform3D to_probe_xform = to_world_xform.affine_inverse(); @@ -2529,7 +2529,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i]; - //transform aabb to giprobe + //transform aabb to voxel_gi AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance)); //this needs to wrap to grid resolution to avoid jitter @@ -2601,8 +2601,8 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c p_scene_render->_render_material(to_world_xform * xform, cm, true, p_scene_render->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size)); - GIProbeDynamicPushConstant push_constant; - memset(&push_constant, 0, sizeof(GIProbeDynamicPushConstant)); + VoxelGIDynamicPushConstant push_constant; + memset(&push_constant, 0, sizeof(VoxelGIDynamicPushConstant)); push_constant.limits[0] = octree_size.x; push_constant.limits[1] = octree_size.y; push_constant.limits[2] = octree_size.z; @@ -2619,7 +2619,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c push_constant.z_base = xform.origin[z_axis]; push_constant.z_sign = (z_flip ? -1.0 : 1.0); push_constant.pos_multiplier = float(1.0) / multiplier; - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe); + push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe); push_constant.flip_x = x_flip; push_constant.flip_y = y_flip; push_constant.rect_pos[0] = rect.position[0]; @@ -2631,16 +2631,16 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c push_constant.prev_rect_size[0] = 0; push_constant.prev_rect_size[1] = 0; push_constant.on_mipmap = false; - push_constant.propagation = storage->gi_probe_get_propagation(probe); + push_constant.propagation = storage->voxel_gi_get_propagation(probe); push_constant.pad[0] = 0; push_constant.pad[1] = 0; push_constant.pad[2] = 0; //process lighting RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[0].uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1); //print_line("rect: " + itos(i) + ": " + rect); @@ -2695,14 +2695,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::get_singleton()->compute_list_add_barrier(compute_list); if (dynamic_maps[k].mipmap < 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]); } else if (k < dynamic_maps.size() - 1) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]); } else { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[k].uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1); } @@ -2713,22 +2713,22 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c has_dynamic_object_data = true; //clear until dynamic object data is used again } - last_probe_version = storage->gi_probe_get_version(probe); + last_probe_version = storage->voxel_gi_get_version(probe); } -void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { +void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { if (mipmaps.size() == 0) { return; } - CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(probe).affine_inverse()); + CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->voxel_gi_get_to_cell_xform(probe).affine_inverse()); int level = 0; - Vector3i octree_size = storage->gi_probe_get_octree_size(probe); + Vector3i octree_size = storage->voxel_gi_get_octree_size(probe); - GIProbeDebugPushConstant push_constant; + VoxelGIDebugPushConstant push_constant; push_constant.alpha = p_alpha; - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe); + push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe); push_constant.cell_offset = mipmaps[level].cell_offset; push_constant.level = level; @@ -2743,15 +2743,15 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p } } - if (gi->giprobe_debug_uniform_set.is_valid()) { - RD::get_singleton()->free(gi->giprobe_debug_uniform_set); + if (gi->voxel_gi_debug_uniform_set.is_valid()) { + RD::get_singleton()->free(gi->voxel_gi_debug_uniform_set); } Vector<RD::Uniform> uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; - u.ids.push_back(storage->gi_probe_get_data_buffer(probe)); + u.ids.push_back(storage->voxel_gi_get_data_buffer(probe)); uniforms.push_back(u); } { @@ -2776,19 +2776,19 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p cell_count = mipmaps[level].cell_count; } - gi->giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_debug_shader_version_shaders[0], 0); + gi->voxel_gi_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_debug_shader_version_shaders[0], 0); - int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR; + int voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_COLOR; if (p_emission) { - giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION; + voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_EMISSION; } else if (p_lighting) { - giprobe_debug_pipeline = has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT; + voxel_gi_debug_pipeline = has_dynamic_object_data ? VOXEL_GI_DEBUG_LIGHT_FULL : VOXEL_GI_DEBUG_LIGHT; } RD::get_singleton()->draw_list_bind_render_pipeline( p_draw_list, - gi->giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->giprobe_debug_uniform_set, 0); - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant)); + gi->voxel_gi_debug_shader_version_pipelines[voxel_gi_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->voxel_gi_debug_uniform_set, 0); + RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(VoxelGIDebugPushConstant)); RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36); } @@ -2812,13 +2812,13 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p { //kinda complicated to compute the amount of slots, we try to use as many as we can - gi_probe_max_lights = 32; + voxel_gi_max_lights = 32; - gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights); - gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight)); - gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")), 0, 1)); + voxel_gi_lights = memnew_arr(VoxelGILight, voxel_gi_max_lights); + voxel_gi_lights_uniform = RD::get_singleton()->uniform_buffer_create(voxel_gi_max_lights * sizeof(VoxelGILight)); + voxel_gi_quality = RS::VoxelGIQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")), 0, 1)); - String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n"; + String defines = "\n#define MAX_LIGHTS " + itos(voxel_gi_max_lights) + "\n"; Vector<String> versions; versions.push_back("\n#define MODE_COMPUTE_LIGHT\n"); @@ -2830,11 +2830,11 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n"); versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n#define MODE_DYNAMIC_SHRINK_WRITE\n"); - giprobe_shader.initialize(versions, defines); - giprobe_lighting_shader_version = giprobe_shader.version_create(); - for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) { - giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i); - giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]); + voxel_gi_shader.initialize(versions, defines); + voxel_gi_lighting_shader_version = voxel_gi_shader.version_create(); + for (int i = 0; i < VOXEL_GI_SHADER_VERSION_MAX; i++) { + voxel_gi_lighting_shader_version_shaders[i] = voxel_gi_shader.version_get_shader(voxel_gi_lighting_shader_version, i); + voxel_gi_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(voxel_gi_lighting_shader_version_shaders[i]); } } @@ -2846,10 +2846,10 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p versions.push_back("\n#define MODE_DEBUG_EMISSION\n"); versions.push_back("\n#define MODE_DEBUG_LIGHT\n#define MODE_DEBUG_LIGHT_FULL\n"); - giprobe_debug_shader.initialize(versions, defines); - giprobe_debug_shader_version = giprobe_debug_shader.version_create(); - for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) { - giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i); + voxel_gi_debug_shader.initialize(versions, defines); + voxel_gi_debug_shader_version = voxel_gi_debug_shader.version_create(); + for (int i = 0; i < VOXEL_GI_DEBUG_MAX; i++) { + voxel_gi_debug_shader_version_shaders[i] = voxel_gi_debug_shader.version_get_shader(voxel_gi_debug_shader_version, i); RD::PipelineRasterizationState rs; rs.cull_mode = RD::POLYGON_CULL_FRONT; @@ -2858,7 +2858,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p ds.enable_depth_write = true; ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); + voxel_gi_debug_shader_version_pipelines[i].setup(voxel_gi_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); } } @@ -2944,12 +2944,12 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p //calculate tables String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; Vector<String> gi_modes; - gi_modes.push_back("\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n"); gi_modes.push_back("\n#define USE_SDFGI\n"); - gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n"); - gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n"); + gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_VOXEL_GI_INSTANCES\n"); gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n"); - gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n"); shader.initialize(gi_modes, defines); shader_version = shader.version_create(); @@ -2991,17 +2991,17 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p } } } - default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES); + default_voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(VoxelGIData) * MAX_VOXEL_GI_INSTANCES); half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution"); } void RendererSceneGIRD::free() { - RD::get_singleton()->free(default_giprobe_buffer); - RD::get_singleton()->free(gi_probe_lights_uniform); + RD::get_singleton()->free(default_voxel_gi_buffer); + RD::get_singleton()->free(voxel_gi_lights_uniform); RD::get_singleton()->free(sdfgi_ubo); - giprobe_debug_shader.version_free(giprobe_debug_shader_version); - giprobe_shader.version_free(giprobe_lighting_shader_version); + voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version); + voxel_gi_shader.version_free(voxel_gi_lighting_shader_version); shader.version_free(shader_version); sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader); sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader); @@ -3009,7 +3009,7 @@ void RendererSceneGIRD::free() { sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); - memdelete_arr(gi_probe_lights); + memdelete_arr(voxel_gi_lights); } RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) { @@ -3020,36 +3020,36 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme return sdfgi; } -void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render) { - r_gi_probes_used = 0; +void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) { + r_voxel_gi_instances_used = 0; // feels a little dirty to use our container this way but.... RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); - RID gi_probe_buffer = p_scene_render->render_buffers_get_gi_probe_buffer(p_render_buffers); + RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers); - RD::get_singleton()->draw_command_begin_label("GIProbes Setup"); + RD::get_singleton()->draw_command_begin_label("VoxelGIs Setup"); - GIProbeData gi_probe_data[MAX_GIPROBES]; + VoxelGIData voxel_gi_data[MAX_VOXEL_GI_INSTANCES]; - bool giprobes_changed = false; + bool voxel_gi_instances_changed = false; Transform3D to_camera; to_camera.origin = p_transform.origin; //only translation, make local - for (int i = 0; i < MAX_GIPROBES; i++) { + for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) { RID texture; - if (i < (int)p_gi_probes.size()) { - GIProbeInstance *gipi = get_probe_instance(p_gi_probes[i]); + if (i < (int)p_voxel_gi_instances.size()) { + VoxelGIInstance *gipi = get_probe_instance(p_voxel_gi_instances[i]); if (gipi) { texture = gipi->texture; - GIProbeData &gipd = gi_probe_data[i]; + VoxelGIData &gipd = voxel_gi_data[i]; RID base_probe = gipi->probe; - Transform3D to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; + Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; gipd.xform[0] = to_cell.basis.elements[0][0]; gipd.xform[1] = to_cell.basis.elements[1][0]; @@ -3068,36 +3068,36 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D & gipd.xform[14] = to_cell.origin.z; gipd.xform[15] = 1; - Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); + Vector3 bounds = storage->voxel_gi_get_octree_size(base_probe); gipd.bounds[0] = bounds.x; gipd.bounds[1] = bounds.y; gipd.bounds[2] = bounds.z; - gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); - gipd.bias = storage->gi_probe_get_bias(base_probe); - gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe); - gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe); + gipd.dynamic_range = storage->voxel_gi_get_dynamic_range(base_probe) * storage->voxel_gi_get_energy(base_probe); + gipd.bias = storage->voxel_gi_get_bias(base_probe); + gipd.normal_bias = storage->voxel_gi_get_normal_bias(base_probe); + gipd.blend_ambient = !storage->voxel_gi_is_interior(base_probe); gipd.anisotropy_strength = 0; - gipd.ao = storage->gi_probe_get_ao(base_probe); - gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); + gipd.ao = storage->voxel_gi_get_ao(base_probe); + gipd.ao_size = Math::pow(storage->voxel_gi_get_ao_size(base_probe), 4.0f); gipd.mipmaps = gipi->mipmaps.size(); } - r_gi_probes_used++; + r_voxel_gi_instances_used++; } if (texture == RID()) { texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); } - if (texture != rb->gi.giprobe_textures[i]) { - giprobes_changed = true; - rb->gi.giprobe_textures[i] = texture; + if (texture != rb->gi.voxel_gi_textures[i]) { + voxel_gi_instances_changed = true; + rb->gi.voxel_gi_textures[i] = texture; } } - if (giprobes_changed) { + if (voxel_gi_instances_changed) { if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) { RD::get_singleton()->free(rb->gi.uniform_set); } @@ -3112,14 +3112,14 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D & } } - if (p_gi_probes.size() > 0) { - RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GIProbeData) * MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, RD::BARRIER_MASK_COMPUTE); + if (p_voxel_gi_instances.size() > 0) { + RD::get_singleton()->buffer_update(voxel_gi_buffer, 0, sizeof(VoxelGIData) * MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size()), voxel_gi_data, RD::BARRIER_MASK_COMPUTE); } RD::get_singleton()->draw_command_end_label(); } -void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render) { +void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { RD::get_singleton()->draw_command_begin_label("GI Render"); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); @@ -3157,11 +3157,11 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]); push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; - push_constant.max_giprobes = MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size()); - push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH; + push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size()); + push_constant.high_quality_vct = voxel_gi_quality == RS::VOXEL_GI_QUALITY_HIGH; bool use_sdfgi = rb->sdfgi != nullptr; - bool use_giprobes = push_constant.max_giprobes > 0; + bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0; if (env) { push_constant.ao_color[0] = env->ao_color.r; @@ -3311,7 +3311,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 14; - RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(buffer); uniforms.push_back(u); } @@ -3326,15 +3326,15 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 16; - u.ids.push_back(rb->gi.giprobe_buffer); + u.ids.push_back(rb->gi.voxel_gi_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 17; - for (int i = 0; i < MAX_GIPROBES; i++) { - u.ids.push_back(rb->gi.giprobe_textures[i]); + for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) { + u.ids.push_back(rb->gi.voxel_gi_textures[i]); } uniforms.push_back(u); } @@ -3345,9 +3345,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ Mode mode; if (rb->gi.using_half_size_gi) { - mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE); + mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_VOXEL_GI); } else { - mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE); + mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_VOXEL_GI); } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]); @@ -3364,39 +3364,39 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::get_singleton()->draw_command_end_label(); } -RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) { - GIProbeInstance gi_probe; - gi_probe.gi = this; - gi_probe.storage = storage; - gi_probe.probe = p_base; - RID rid = gi_probe_instance_owner.make_rid(gi_probe); +RID RendererSceneGIRD::voxel_gi_instance_create(RID p_base) { + VoxelGIInstance voxel_gi; + voxel_gi.gi = this; + voxel_gi.storage = storage; + voxel_gi.probe = p_base; + RID rid = voxel_gi_instance_owner.make_rid(voxel_gi); return rid; } -void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND(!gi_probe); +void RendererSceneGIRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND(!voxel_gi); - gi_probe->transform = p_xform; + voxel_gi->transform = p_xform; } -bool RendererSceneGIRD::gi_probe_needs_update(RID p_probe) const { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND_V(!gi_probe, false); +bool RendererSceneGIRD::voxel_gi_needs_update(RID p_probe) const { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND_V(!voxel_gi, false); - return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); + return voxel_gi->last_probe_version != storage->voxel_gi_get_version(voxel_gi->probe); } -void RendererSceneGIRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND(!gi_probe); +void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND(!voxel_gi); - gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render); + voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render); } -void RendererSceneGIRD::debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { + VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha); + voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha); } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index 3394e31831..45fc7b3951 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -38,13 +38,13 @@ #include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" @@ -56,9 +56,9 @@ class RendererSceneGIRD { private: RendererStorageRD *storage; - /* GIPROBE INSTANCE */ + /* VOXEL_GI INSTANCE */ - struct GIProbeLight { + struct VoxelGILight { uint32_t type; float energy; float radius; @@ -74,7 +74,7 @@ private: uint32_t has_shadow; }; - struct GIProbePushConstant { + struct VoxelGIPushConstant { int32_t limits[3]; uint32_t stack_size; @@ -89,7 +89,7 @@ private: uint32_t pad; }; - struct GIProbeDynamicPushConstant { + struct VoxelGIDynamicPushConstant { int32_t limits[3]; uint32_t light_count; int32_t x_dir[3]; @@ -110,36 +110,36 @@ private: float pad[3]; }; - GIProbeLight *gi_probe_lights; - uint32_t gi_probe_max_lights; - RID gi_probe_lights_uniform; + VoxelGILight *voxel_gi_lights; + uint32_t voxel_gi_max_lights; + RID voxel_gi_lights_uniform; enum { - GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT, - GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE, - GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP, - GI_PROBE_SHADER_VERSION_WRITE_TEXTURE, - GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT, - GI_PROBE_SHADER_VERSION_MAX + VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT, + VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE, + VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP, + VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE, + VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING, + VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE, + VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT, + VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT, + VOXEL_GI_SHADER_VERSION_MAX }; - GiprobeShaderRD giprobe_shader; - RID giprobe_lighting_shader_version; - RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX]; - RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX]; + VoxelGiShaderRD voxel_gi_shader; + RID voxel_gi_lighting_shader_version; + RID voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_MAX]; + RID voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_MAX]; enum { - GI_PROBE_DEBUG_COLOR, - GI_PROBE_DEBUG_LIGHT, - GI_PROBE_DEBUG_EMISSION, - GI_PROBE_DEBUG_LIGHT_FULL, - GI_PROBE_DEBUG_MAX + VOXEL_GI_DEBUG_COLOR, + VOXEL_GI_DEBUG_LIGHT, + VOXEL_GI_DEBUG_EMISSION, + VOXEL_GI_DEBUG_LIGHT_FULL, + VOXEL_GI_DEBUG_MAX }; - struct GIProbeDebugPushConstant { + struct VoxelGIDebugPushConstant { float projection[16]; uint32_t cell_offset; float dynamic_range; @@ -149,11 +149,11 @@ private: uint32_t pad; }; - GiprobeDebugShaderRD giprobe_debug_shader; - RID giprobe_debug_shader_version; - RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX]; - PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX]; - RID giprobe_debug_uniform_set; + VoxelGiDebugShaderRD voxel_gi_debug_shader; + RID voxel_gi_debug_shader_version; + RID voxel_gi_debug_shader_version_shaders[VOXEL_GI_DEBUG_MAX]; + PipelineCacheRD voxel_gi_debug_shader_version_pipelines[VOXEL_GI_DEBUG_MAX]; + RID voxel_gi_debug_uniform_set; /* SDFGI */ @@ -326,11 +326,11 @@ private: } sdfgi_shader; public: - /* GIPROBE INSTANCE */ + /* VOXEL_GI INSTANCE */ - //@TODO GIProbeInstance is still directly used in the render code, we'll address this when we refactor the render code itself. + //@TODO VoxelGIInstance is still directly used in the render code, we'll address this when we refactor the render code itself. - struct GIProbeInstance { + struct VoxelGIInstance { // access to our containers RendererStorageRD *storage; RendererSceneGIRD *gi; @@ -380,19 +380,19 @@ public: void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; - mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner; + mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner; - _FORCE_INLINE_ GIProbeInstance *get_probe_instance(RID p_probe) const { - return gi_probe_instance_owner.getornull(p_probe); + _FORCE_INLINE_ VoxelGIInstance *get_probe_instance(RID p_probe) const { + return voxel_gi_instance_owner.getornull(p_probe); }; - _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->texture; + _FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->texture; }; - RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH; + RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_HIGH; /* SDFGI */ @@ -551,13 +551,13 @@ public: /* GI */ enum { - MAX_GIPROBES = 8 + MAX_VOXEL_GI_INSTANCES = 8 }; // Struct for use in render buffer struct RenderBuffersGI { - RID giprobe_textures[MAX_GIPROBES]; - RID giprobe_buffer; + RID voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; + RID voxel_gi_buffer; RID full_buffer; RID full_dispatch; @@ -601,7 +601,7 @@ public: ProbeCascadeData cascades[SDFGI::MAX_CASCADES]; }; - struct GIProbeData { + struct VoxelGIData { float xform[16]; float bounds[3]; float dynamic_range; @@ -624,7 +624,7 @@ public: float proj_info[4]; float ao_color[3]; - uint32_t max_giprobes; + uint32_t max_voxel_gi_instances; uint32_t high_quality_vct; uint32_t orthogonal; @@ -635,16 +635,16 @@ public: RID sdfgi_ubo; enum Mode { - MODE_GIPROBE, + MODE_VOXEL_GI, MODE_SDFGI, MODE_COMBINED, - MODE_HALF_RES_GIPROBE, + MODE_HALF_RES_VOXEL_GI, MODE_HALF_RES_SDFGI, MODE_HALF_RES_COMBINED, MODE_MAX }; - RID default_giprobe_buffer; + RID default_voxel_gi_buffer; bool half_resolution = false; GiShaderRD shader; @@ -659,14 +659,14 @@ public: SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size); - void setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render); - void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render); + void setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render); + void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render); - RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); - bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); - void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); + RID voxel_gi_instance_create(RID p_base); + void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); + bool voxel_gi_needs_update(RID p_probe) const; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); + void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; #endif /* !RENDERING_SERVER_SCENE_GI_RD_H */ diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 0698a5f952..ff7e6c502f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1326,28 +1326,28 @@ void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, cons ///////////////////////////////// -RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { - return gi.gi_probe_instance_create(p_base); +RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) { + return gi.voxel_gi_instance_create(p_base); } -void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { - gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform); +void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { + gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform); } -bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { +bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const { if (!is_dynamic_gi_supported()) { return false; } - return gi.gi_probe_needs_update(p_probe); + return gi.voxel_gi_needs_update(p_probe); } -void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { +void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { if (!is_dynamic_gi_supported()) { return; } - gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); + gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); } void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { @@ -1959,17 +1959,17 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) { return rb->ssao.ao_final; } -RID RendererSceneRenderRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - if (rb->gi.giprobe_buffer.is_null()) { - rb->gi.giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::GIProbeData) * RendererSceneGIRD::MAX_GIPROBES); + if (rb->gi.voxel_gi_buffer.is_null()) { + rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES); } - return rb->gi.giprobe_buffer; + return rb->gi.voxel_gi_buffer; } -RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() { - return gi.default_giprobe_buffer; +RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() { + return gi.default_voxel_gi_buffer; } RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) { @@ -3066,7 +3066,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { rb->volumetric_fog = nullptr; } -void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { +void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) { ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -3228,7 +3228,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 11; - u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers)); uniforms.push_back(u); } @@ -3236,8 +3236,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 12; - for (int i = 0; i < RendererSceneGIRD::MAX_GIPROBES; i++) { - u.ids.push_back(rb->gi.giprobe_textures[i]); + for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) { + u.ids.push_back(rb->gi.voxel_gi_textures[i]); } uniforms.push_back(u); } @@ -3362,7 +3362,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e params.cam_rotation[10] = p_cam_transform.basis[2][2]; params.cam_rotation[11] = 0; params.filter_axis = 0; - params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0; params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; @@ -3492,7 +3492,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo } } -void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) { +void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time if (p_render_data->render_buffers.is_valid() && p_use_gi) { @@ -3569,7 +3569,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool //start GI if (render_gi) { - gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->gi_probes, this); + gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this); } //Do shadow rendering (in parallel with GI) @@ -3625,12 +3625,12 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } } if (is_volumetric_supported()) { - _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count); } } } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { @@ -3652,7 +3652,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D render_data.instances = &p_instances; render_data.lights = &p_lights; render_data.reflection_probes = &p_reflection_probes; - render_data.gi_probes = &p_gi_probes; + render_data.voxel_gi_instances = &p_voxel_gi_instances; render_data.decals = &p_decals; render_data.lightmaps = &p_lightmaps; render_data.environment = p_environment; @@ -3683,7 +3683,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { render_data.lights = ∅ render_data.reflection_probes = ∅ - render_data.gi_probes = ∅ + render_data.voxel_gi_instances = ∅ } //sdfgi first @@ -3703,12 +3703,12 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D clear_color = storage->get_default_clear_color(); } - //assign render indices to giprobes + //assign render indices to voxel_gi_instances if (is_dynamic_gi_supported()) { - for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) { - RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]); - if (giprobe_inst) { - giprobe_inst->render_index = i; + for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) { + RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]); + if (voxel_gi_inst) { + voxel_gi_inst->render_index = i; } } } @@ -3736,9 +3736,9 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D rb->sdfgi->pre_process_gi(p_cam_transform, &render_data, this); } - render_state.gi_probe_count = 0; + render_state.voxel_gi_count = 0; if (rb != nullptr && rb->sdfgi != nullptr) { - gi.setup_giprobes(render_data.render_buffers, render_data.cam_transform, *render_data.gi_probes, render_state.gi_probe_count, this); + gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this); rb->sdfgi->update_light(); } @@ -4018,19 +4018,19 @@ bool RendererSceneRenderRD::free(RID p_rid) { decal_instance_owner.free(p_rid); } else if (lightmap_instance_owner.owns(p_rid)) { lightmap_instance_owner.free(p_rid); - } else if (gi.gi_probe_instance_owner.owns(p_rid)) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_rid); - if (gi_probe->texture.is_valid()) { - RD::get_singleton()->free(gi_probe->texture); - RD::get_singleton()->free(gi_probe->write_buffer); + } else if (gi.voxel_gi_instance_owner.owns(p_rid)) { + RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid); + if (voxel_gi->texture.is_valid()) { + RD::get_singleton()->free(voxel_gi->texture); + RD::get_singleton()->free(voxel_gi->write_buffer); } - for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) { - RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture); - RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth); + for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) { + RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture); + RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth); } - gi.gi_probe_instance_owner.free(p_rid); + gi.voxel_gi_instance_owner.free(p_rid); } else if (sky.sky_owner.owns(p_rid)) { sky.update_dirty_skys(); sky.free_sky(p_rid); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 159d206898..c8fcbecc95 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -56,7 +56,7 @@ struct RenderDataRD { const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *reflection_probes = nullptr; - const PagedArray<RID> *gi_probes = nullptr; + const PagedArray<RID> *voxel_gi_instances = nullptr; const PagedArray<RID> *decals = nullptr; const PagedArray<RID> *lightmaps = nullptr; RID environment = RID(); @@ -123,7 +123,7 @@ protected: void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi); - void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer); + void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer); // needed for a single argument calls (material and uv2) PagedArrayPool<GeometryInstance *> cull_argument_pool; @@ -631,7 +631,7 @@ private: int render_sdfgi_region_count = 0; const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr; - uint32_t gi_probe_count = 0; + uint32_t voxel_gi_count = 0; LocalVector<int> cube_shadows; LocalVector<int> shadows; @@ -692,7 +692,7 @@ private: float detail_spread; float gi_inject; - uint32_t max_gi_probes; + uint32_t max_voxel_gi_instances; uint32_t cluster_type_size; float screen_size[2]; @@ -721,7 +721,7 @@ private: bool volumetric_fog_filter_active = true; void _volumetric_fog_erase(RenderBuffers *rb); - void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); + void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count); RID shadow_sampler; @@ -1109,11 +1109,11 @@ public: /* gi light probes */ - RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); - bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); - void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; } + RID voxel_gi_instance_create(RID p_base); + void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); + bool voxel_gi_needs_update(RID p_probe) const; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); + void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) { gi.voxel_gi_quality = p_quality; } /* render buffers */ @@ -1123,8 +1123,8 @@ public: RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); - RID render_buffers_get_gi_probe_buffer(RID p_render_buffers); - RID render_buffers_get_default_gi_probe_buffer(); + RID render_buffers_get_voxel_gi_buffer(RID p_render_buffers); + RID render_buffers_get_default_voxel_gi_buffer(); RID render_buffers_get_gi_ambient_texture(RID p_render_buffers); RID render_buffers_get_gi_reflection_texture(RID p_render_buffers); @@ -1147,7 +1147,7 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); + void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 8888b2c92e..05993829d1 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -6324,36 +6324,36 @@ AABB RendererStorageRD::decal_get_aabb(RID p_decal) const { return AABB(-decal->extents, decal->extents * 2.0); } -RID RendererStorageRD::gi_probe_allocate() { - return gi_probe_owner.allocate_rid(); +RID RendererStorageRD::voxel_gi_allocate() { + return voxel_gi_owner.allocate_rid(); } -void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) { - gi_probe_owner.initialize_rid(p_gi_probe, GIProbe()); +void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) { + voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI()); } -void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - if (gi_probe->octree_buffer.is_valid()) { - RD::get_singleton()->free(gi_probe->octree_buffer); - RD::get_singleton()->free(gi_probe->data_buffer); - if (gi_probe->sdf_texture.is_valid()) { - RD::get_singleton()->free(gi_probe->sdf_texture); + if (voxel_gi->octree_buffer.is_valid()) { + RD::get_singleton()->free(voxel_gi->octree_buffer); + RD::get_singleton()->free(voxel_gi->data_buffer); + if (voxel_gi->sdf_texture.is_valid()) { + RD::get_singleton()->free(voxel_gi->sdf_texture); } - gi_probe->sdf_texture = RID(); - gi_probe->octree_buffer = RID(); - gi_probe->data_buffer = RID(); - gi_probe->octree_buffer_size = 0; - gi_probe->data_buffer_size = 0; - gi_probe->cell_count = 0; + voxel_gi->sdf_texture = RID(); + voxel_gi->octree_buffer = RID(); + voxel_gi->data_buffer = RID(); + voxel_gi->octree_buffer_size = 0; + voxel_gi->data_buffer_size = 0; + voxel_gi->cell_count = 0; } - gi_probe->to_cell_xform = p_to_cell_xform; - gi_probe->bounds = p_aabb; - gi_probe->octree_size = p_octree_size; - gi_probe->level_counts = p_level_counts; + voxel_gi->to_cell_xform = p_to_cell_xform; + voxel_gi->bounds = p_aabb; + voxel_gi->octree_size = p_octree_size; + voxel_gi->level_counts = p_level_counts; if (p_octree_cells.size()) { ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32 @@ -6362,42 +6362,42 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches - gi_probe->cell_count = cell_count; - gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); - gi_probe->octree_buffer_size = p_octree_cells.size(); - gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); - gi_probe->data_buffer_size = p_data_cells.size(); + voxel_gi->cell_count = cell_count; + voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); + voxel_gi->octree_buffer_size = p_octree_cells.size(); + voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); + voxel_gi->data_buffer_size = p_data_cells.size(); if (p_distance_field.size()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = gi_probe->octree_size.x; - tf.height = gi_probe->octree_size.y; - tf.depth = gi_probe->octree_size.z; + tf.width = voxel_gi->octree_size.x; + tf.height = voxel_gi->octree_size.y; + tf.depth = voxel_gi->octree_size.z; tf.texture_type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; Vector<Vector<uint8_t>> s; s.push_back(p_distance_field); - gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); + voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); } #if 0 { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = gi_probe->octree_size.x; - tf.height = gi_probe->octree_size.y; - tf.depth = gi_probe->octree_size.z; + tf.width = voxel_gi->octree_size.x; + tf.height = voxel_gi->octree_size.y; + tf.depth = voxel_gi->octree_size.z; tf.type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM); tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT); - gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); } RID shared_tex; { RD::TextureView tv; tv.format_override = RD::DATA_FORMAT_R8_UINT; - shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture); + shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture); } //update SDF texture Vector<RD::Uniform> uniforms; @@ -6405,14 +6405,14 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; - u.ids.push_back(gi_probe->octree_buffer); + u.ids.push_back(voxel_gi->octree_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; - u.ids.push_back(gi_probe->data_buffer); + u.ids.push_back(voxel_gi->data_buffer); uniforms.push_back(u); } { @@ -6423,24 +6423,24 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D uniforms.push_back(u); } - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0); + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0); { uint32_t push_constant[4] = { 0, 0, 0, 0 }; - for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) { - push_constant[0] += gi_probe->level_counts[i]; + for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) { + push_constant[0] += voxel_gi->level_counts[i]; } - push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1]; + push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1]; print_line("offset: " + itos(push_constant[0])); print_line("size: " + itos(push_constant[1])); //create SDF RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4); - RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4); + RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4); RD::get_singleton()->compute_list_end(); } @@ -6450,232 +6450,232 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D #endif } - gi_probe->version++; - gi_probe->data_version++; + voxel_gi->version++; + voxel_gi->data_version++; - gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); + voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } -AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, AABB()); +AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, AABB()); - return gi_probe->bounds; + return voxel_gi->bounds; } -Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector3i()); - return gi_probe->octree_size; +Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector3i()); + return voxel_gi->octree_size; } -Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); +Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); - if (gi_probe->octree_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer); + if (voxel_gi->octree_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer); } return Vector<uint8_t>(); } -Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); +Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); - if (gi_probe->data_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer); + if (voxel_gi->data_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer); } return Vector<uint8_t>(); } -Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); +Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); - if (gi_probe->data_buffer.is_valid()) { - return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0); + if (voxel_gi->data_buffer.is_valid()) { + return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0); } return Vector<uint8_t>(); } -Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<int>()); +Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<int>()); - return gi_probe->level_counts; + return voxel_gi->level_counts; } -Transform3D RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Transform3D()); +Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Transform3D()); - return gi_probe->to_cell_xform; + return voxel_gi->to_cell_xform; } -void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->dynamic_range = p_range; - gi_probe->version++; + voxel_gi->dynamic_range = p_range; + voxel_gi->version++; } -float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); +float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); - return gi_probe->dynamic_range; + return voxel_gi->dynamic_range; } -void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->propagation = p_range; - gi_probe->version++; + voxel_gi->propagation = p_range; + voxel_gi->version++; } -float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->propagation; +float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->propagation; } -void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->energy = p_energy; + voxel_gi->energy = p_energy; } -float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->energy; +float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->energy; } -void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_ao(RID p_voxel_gi, float p_ao) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->ao = p_ao; + voxel_gi->ao = p_ao; } -float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->ao; +float RendererStorageRD::voxel_gi_get_ao(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->ao; } -void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->ao_size = p_strength; + voxel_gi->ao_size = p_strength; } -float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->ao_size; +float RendererStorageRD::voxel_gi_get_ao_size(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->ao_size; } -void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->bias = p_bias; + voxel_gi->bias = p_bias; } -float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->bias; +float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->bias; } -void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->normal_bias = p_normal_bias; + voxel_gi->normal_bias = p_normal_bias; } -float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->normal_bias; +float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->normal_bias; } -void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->anisotropy_strength = p_strength; + voxel_gi->anisotropy_strength = p_strength; } -float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->anisotropy_strength; +float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->anisotropy_strength; } -void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->interior = p_enable; + voxel_gi->interior = p_enable; } -void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->use_two_bounces = p_enable; - gi_probe->version++; + voxel_gi->use_two_bounces = p_enable; + voxel_gi->version++; } -bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, false); - return gi_probe->use_two_bounces; +bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, false); + return voxel_gi->use_two_bounces; } -bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->interior; +bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->interior; } -uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->version; +uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->version; } -uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->data_version; +uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->data_version; } -RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->octree_buffer; +RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->octree_buffer; } -RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->data_buffer; +RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->data_buffer; } -RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); +RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); - return gi_probe->sdf_texture; + return voxel_gi->sdf_texture; } /* LIGHTMAP API */ @@ -7566,8 +7566,8 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_ } else if (decal_owner.owns(p_base)) { Decal *decal = decal_owner.getornull(p_base); p_instance->update_dependency(&decal->dependency); - } else if (gi_probe_owner.owns(p_base)) { - GIProbe *gip = gi_probe_owner.getornull(p_base); + } else if (voxel_gi_owner.owns(p_base)) { + VoxelGI *gip = voxel_gi_owner.getornull(p_base); p_instance->update_dependency(&gip->dependency); } else if (lightmap_owner.owns(p_base)) { Lightmap *lm = lightmap_owner.getornull(p_base); @@ -7604,8 +7604,8 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { if (decal_owner.owns(p_rid)) { return RS::INSTANCE_DECAL; } - if (gi_probe_owner.owns(p_rid)) { - return RS::INSTANCE_GI_PROBE; + if (voxel_gi_owner.owns(p_rid)) { + return RS::INSTANCE_VOXEL_GI; } if (light_owner.owns(p_rid)) { return RS::INSTANCE_LIGHT; @@ -8662,11 +8662,11 @@ bool RendererStorageRD::free(RID p_rid) { } decal->dependency.deleted_notify(p_rid); decal_owner.free(p_rid); - } else if (gi_probe_owner.owns(p_rid)) { - gi_probe_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate - GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); - gi_probe->dependency.deleted_notify(p_rid); - gi_probe_owner.free(p_rid); + } else if (voxel_gi_owner.owns(p_rid)) { + voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid); + voxel_gi->dependency.deleted_notify(p_rid); + voxel_gi_owner.free(p_rid); } else if (lightmap_owner.owns(p_rid)) { lightmap_set_textures(p_rid, RID(), false); Lightmap *lightmap = lightmap_owner.getornull(p_rid); @@ -9181,10 +9181,10 @@ RendererStorageRD::RendererStorageRD() { { Vector<String> sdf_versions; sdf_versions.push_back(""); //one only - giprobe_sdf_shader.initialize(sdf_versions); - giprobe_sdf_shader_version = giprobe_sdf_shader.version_create(); - giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0); - giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader); + voxel_gi_sdf_shader.initialize(sdf_versions); + voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create(); + voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0); + voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader); } using_lightmap_array = true; // high end @@ -9400,7 +9400,7 @@ RendererStorageRD::~RendererStorageRD() { RD::get_singleton()->free(mesh_default_rd_buffers[i]); } - giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); + voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version); particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); rt_sdf.shader.version_free(rt_sdf.shader_version); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 97e2e9a434..8bfab545fd 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -38,10 +38,10 @@ #include "servers/rendering/renderer_rd/effects_rd.h" #include "servers/rendering/renderer_rd/shader_compiler_rd.h" #include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" class RendererStorageRD : public RendererStorage { @@ -1045,9 +1045,9 @@ private: mutable RID_Owner<Decal, true> decal_owner; - /* GI PROBE */ + /* VOXEL GI */ - struct GIProbe { + struct VoxelGI { RID octree_buffer; RID data_buffer; RID sdf_texture; @@ -1081,12 +1081,12 @@ private: Dependency dependency; }; - GiprobeSdfShaderRD giprobe_sdf_shader; - RID giprobe_sdf_shader_version; - RID giprobe_sdf_shader_version_shader; - RID giprobe_sdf_shader_pipeline; + VoxelGiSdfShaderRD voxel_gi_sdf_shader; + RID voxel_gi_sdf_shader_version; + RID voxel_gi_sdf_shader_version_shader; + RID voxel_gi_sdf_shader_pipeline; - mutable RID_Owner<GIProbe, true> gi_probe_owner; + mutable RID_Owner<VoxelGI, true> voxel_gi_owner; /* REFLECTION PROBE */ @@ -2019,59 +2019,59 @@ public: virtual AABB decal_get_aabb(RID p_decal) const; - /* GI PROBE API */ + /* VOXEL GI API */ - RID gi_probe_allocate(); - void gi_probe_initialize(RID p_gi_probe); + RID voxel_gi_allocate(); + void voxel_gi_initialize(RID p_voxel_gi); - void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); + void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); - AABB gi_probe_get_bounds(RID p_gi_probe) const; - Vector3i gi_probe_get_octree_size(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const; + AABB voxel_gi_get_bounds(RID p_voxel_gi) const; + Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const; + Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const; + Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const; + Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const; - Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const; - Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const; + Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const; + Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const; - void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range); - float gi_probe_get_dynamic_range(RID p_gi_probe) const; + void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range); + float voxel_gi_get_dynamic_range(RID p_voxel_gi) const; - void gi_probe_set_propagation(RID p_gi_probe, float p_range); - float gi_probe_get_propagation(RID p_gi_probe) const; + void voxel_gi_set_propagation(RID p_voxel_gi, float p_range); + float voxel_gi_get_propagation(RID p_voxel_gi) const; - void gi_probe_set_energy(RID p_gi_probe, float p_energy); - float gi_probe_get_energy(RID p_gi_probe) const; + void voxel_gi_set_energy(RID p_voxel_gi, float p_energy); + float voxel_gi_get_energy(RID p_voxel_gi) const; - void gi_probe_set_ao(RID p_gi_probe, float p_ao); - float gi_probe_get_ao(RID p_gi_probe) const; + void voxel_gi_set_ao(RID p_voxel_gi, float p_ao); + float voxel_gi_get_ao(RID p_voxel_gi) const; - void gi_probe_set_ao_size(RID p_gi_probe, float p_strength); - float gi_probe_get_ao_size(RID p_gi_probe) const; + void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength); + float voxel_gi_get_ao_size(RID p_voxel_gi) const; - void gi_probe_set_bias(RID p_gi_probe, float p_bias); - float gi_probe_get_bias(RID p_gi_probe) const; + void voxel_gi_set_bias(RID p_voxel_gi, float p_bias); + float voxel_gi_get_bias(RID p_voxel_gi) const; - void gi_probe_set_normal_bias(RID p_gi_probe, float p_range); - float gi_probe_get_normal_bias(RID p_gi_probe) const; + void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range); + float voxel_gi_get_normal_bias(RID p_voxel_gi) const; - void gi_probe_set_interior(RID p_gi_probe, bool p_enable); - bool gi_probe_is_interior(RID p_gi_probe) const; + void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable); + bool voxel_gi_is_interior(RID p_voxel_gi) const; - void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable); - bool gi_probe_is_using_two_bounces(RID p_gi_probe) const; + void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable); + bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const; - void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength); - float gi_probe_get_anisotropy_strength(RID p_gi_probe) const; + void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength); + float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const; - uint32_t gi_probe_get_version(RID p_probe); - uint32_t gi_probe_get_data_version(RID p_probe); + uint32_t voxel_gi_get_version(RID p_probe); + uint32_t voxel_gi_get_data_version(RID p_probe); - RID gi_probe_get_octree_buffer(RID p_gi_probe) const; - RID gi_probe_get_data_buffer(RID p_gi_probe) const; + RID voxel_gi_get_octree_buffer(RID p_voxel_gi) const; + RID voxel_gi_get_data_buffer(RID p_voxel_gi) const; - RID gi_probe_get_sdf_texture(RID p_gi_probe); + RID voxel_gi_get_sdf_texture(RID p_voxel_gi); /* LIGHTMAP CAPTURE */ diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl index bfd5c4c88d..3977f4efa0 100644 --- a/servers/rendering/renderer_rd/shaders/gi.glsl +++ b/servers/rendering/renderer_rd/shaders/gi.glsl @@ -35,7 +35,7 @@ layout(set = 0, binding = 11) uniform texture2DArray lightprobe_texture; layout(set = 0, binding = 12) uniform texture2D depth_buffer; layout(set = 0, binding = 13) uniform texture2D normal_roughness_buffer; -layout(set = 0, binding = 14) uniform utexture2D giprobe_buffer; +layout(set = 0, binding = 14) uniform utexture2D voxel_gi_buffer; layout(set = 0, binding = 15, std140) uniform SDFGI { vec3 grid_size; @@ -65,9 +65,9 @@ layout(set = 0, binding = 15, std140) uniform SDFGI { } sdfgi; -#define MAX_GI_PROBES 8 +#define MAX_VOXEL_GI_INSTANCES 8 -struct GIProbeData { +struct VoxelGIData { mat4 xform; vec3 bounds; float dynamic_range; @@ -83,12 +83,12 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 0, binding = 16, std140) uniform GIProbes { - GIProbeData data[MAX_GI_PROBES]; +layout(set = 0, binding = 16, std140) uniform VoxelGIs { + VoxelGIData data[MAX_VOXEL_GI_INSTANCES]; } -gi_probes; +voxel_gi_instances; -layout(set = 0, binding = 17) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 0, binding = 17) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; layout(push_constant, binding = 0, std430) uniform Params { ivec2 screen_size; @@ -98,7 +98,7 @@ layout(push_constant, binding = 0, std430) uniform Params { vec4 proj_info; vec3 ao_color; - uint max_giprobes; + uint max_voxel_gi_instances; bool high_quality_vct; bool orthogonal; @@ -155,7 +155,7 @@ vec3 reconstruct_position(ivec2 screen_pos) { return pos; } -void sdfgi_probe_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) { +void sdfvoxel_gi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) { cascade_pos += cam_normal * sdfgi.normal_bias; vec3 base_pos = floor(cascade_pos); @@ -293,7 +293,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o float blend; vec3 diffuse, specular; - sdfgi_probe_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular); + sdfvoxel_gi_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular); { //process blend @@ -323,7 +323,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o } else { vec3 diffuse2, specular2; cascade_pos = (cam_pos - sdfgi.cascades[cascade + 1].position) * sdfgi.cascades[cascade + 1].to_probe; - sdfgi_probe_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2); + sdfvoxel_gi_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2); diffuse = mix(diffuse, diffuse2, blend); specular = mix(specular, specular2, blend); } @@ -494,26 +494,26 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 return color; } -void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) { - position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz; - ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz); - normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz); +void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) { + position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz; + ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz); + normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz); - position += normal * gi_probes.data[index].normal_bias; + position += normal * voxel_gi_instances.data[index].normal_bias; //this causes corrupted pixels, i have no idea why.. - if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) { + if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) { return; } - mat3 dir_xform = mat3(gi_probes.data[index].xform) * normal_xform; + mat3 dir_xform = mat3(voxel_gi_instances.data[index].xform) * normal_xform; - vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0); + vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0); float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0); //float blend=1.0; - float max_distance = length(gi_probes.data[index].bounds); - vec3 cell_size = 1.0 / gi_probes.data[index].bounds; + float max_distance = length(voxel_gi_instances.data[index].bounds); + vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds; //irradiance @@ -534,7 +534,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 for (uint i = 0; i < cone_dir_count; i++) { vec3 dir = normalize(dir_xform * cone_dirs[i]); - light += cone_weights[i] * voxel_cone_trace(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); + light += cone_weights[i] * voxel_cone_trace(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias); } } else { const uint cone_dir_count = 4; @@ -547,42 +547,42 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 float cone_weights[cone_dir_count] = float[](0.25, 0.25, 0.25, 0.25); for (int i = 0; i < cone_dir_count; i++) { vec3 dir = normalize(dir_xform * cone_dirs[i]); - light += cone_weights[i] * voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, max_distance, gi_probes.data[index].bias); + light += cone_weights[i] * voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, max_distance, voxel_gi_instances.data[index].bias); } } - if (gi_probes.data[index].ambient_occlusion > 0.001) { - float size = 1.0 + gi_probes.data[index].ambient_occlusion_size * 7.0; + if (voxel_gi_instances.data[index].ambient_occlusion > 0.001) { + float size = 1.0 + voxel_gi_instances.data[index].ambient_occlusion_size * 7.0; float taps, blend; blend = modf(size, taps); float ao = 0.0; for (float i = 1.0; i <= taps; i++) { vec3 ofs = (position + normal * (i * 0.5 + 1.0)) * cell_size; - ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i; + ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i; } if (blend > 0.001) { vec3 ofs = (position + normal * ((taps + 1.0) * 0.5 + 1.0)) * cell_size; - ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend; + ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend; } ao = 1.0 - min(1.0, ao); - light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, gi_probes.data[index].ambient_occlusion)); + light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, voxel_gi_instances.data[index].ambient_occlusion)); } - light.rgb *= gi_probes.data[index].dynamic_range; - if (!gi_probes.data[index].blend_ambient) { + light.rgb *= voxel_gi_instances.data[index].dynamic_range; + if (!voxel_gi_instances.data[index].blend_ambient) { light.a = 1.0; } out_diff += light * blend; //radiance - vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias); - irr_light.rgb *= gi_probes.data[index].dynamic_range; - if (!gi_probes.data[index].blend_ambient) { + vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias); + irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range; + if (!voxel_gi_instances.data[index].blend_ambient) { irr_light.a = 1.0; } @@ -614,9 +614,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref sdfgi_process(vertex, normal, reflection, roughness, ambient_light, reflection_light); #endif -#ifdef USE_GIPROBES +#ifdef USE_VOXEL_GI_INSTANCES { - uvec2 giprobe_tex = texelFetch(usampler2D(giprobe_buffer, linear_sampler), pos, 0).rg; + uvec2 voxel_gi_tex = texelFetch(usampler2D(voxel_gi_buffer, linear_sampler), pos, 0).rg; roughness *= roughness; //find arbitrary tangent and bitangent, then build a matrix vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); @@ -628,9 +628,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref vec4 spec_accum = vec4(0.0); float blend_accum = 0.0; - for (uint i = 0; i < params.max_giprobes; i++) { - if (any(equal(uvec2(i), giprobe_tex))) { - gi_probe_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum); + for (uint i = 0; i < params.max_voxel_gi_instances; i++) { + if (any(equal(uvec2(i), voxel_gi_tex))) { + voxel_gi_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum); } } if (blend_accum > 0.0) { diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl index 2286a26485..a4610e081c 100644 --- a/servers/rendering/renderer_rd/shaders/resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/resolve.glsl @@ -13,9 +13,9 @@ layout(set = 0, binding = 1) uniform sampler2DMS source_normal_roughness; layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_depth; layout(rgba8, set = 1, binding = 1) uniform restrict writeonly image2D dest_normal_roughness; -#ifdef GIPROBE_RESOLVE -layout(set = 2, binding = 0) uniform usampler2DMS source_giprobe; -layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_giprobe; +#ifdef VOXEL_GI_RESOLVE +layout(set = 2, binding = 0) uniform usampler2DMS source_voxel_gi; +layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_voxel_gi; #endif #endif @@ -38,8 +38,8 @@ void main() { float best_depth = 1e20; vec4 best_normal_roughness = vec4(0.0); -#ifdef GIPROBE_RESOLVE - uvec2 best_giprobe; +#ifdef VOXEL_GI_RESOLVE + uvec2 best_voxel_gi; #endif #if 0 @@ -50,8 +50,8 @@ void main() { best_depth = depth; best_normal_roughness = texelFetch(source_normal_roughness,pos,i); -#ifdef GIPROBE_RESOLVE - best_giprobe = texelFetch(source_giprobe,pos,i).rg; +#ifdef VOXEL_GI_RESOLVE + best_voxel_gi = texelFetch(source_voxel_gi,pos,i).rg; #endif } } @@ -204,16 +204,16 @@ void main() { #endif best_depth = texelFetch(source_depth, pos, best_index).r; best_normal_roughness = texelFetch(source_normal_roughness, pos, best_index); -#ifdef GIPROBE_RESOLVE - best_giprobe = texelFetch(source_giprobe, pos, best_index).rg; +#ifdef VOXEL_GI_RESOLVE + best_voxel_gi = texelFetch(source_voxel_gi, pos, best_index).rg; #endif #endif imageStore(dest_depth, pos, vec4(best_depth)); imageStore(dest_normal_roughness, pos, vec4(best_normal_roughness)); -#ifdef GIPROBE_RESOLVE - imageStore(dest_giprobe, pos, uvec4(best_giprobe, 0, 0)); +#ifdef VOXEL_GI_RESOLVE + imageStore(dest_voxel_gi, pos, uvec4(best_voxel_gi, 0, 0)); #endif #endif diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index e09b8f15be..23f56fd42d 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -426,8 +426,8 @@ layout(location = 4) out float depth_output_buffer; #ifdef MODE_RENDER_NORMAL_ROUGHNESS layout(location = 0) out vec4 normal_roughness_output_buffer; -#ifdef MODE_RENDER_GIPROBE -layout(location = 1) out uvec2 giprobe_buffer; +#ifdef MODE_RENDER_VOXEL_GI +layout(location = 1) out uvec2 voxel_gi_buffer; #endif #endif //MODE_RENDER_NORMAL @@ -1042,7 +1042,7 @@ void main() { } } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; vec3 ref_vec = normalize(reflect(normalize(vertex), normal)); @@ -1054,12 +1054,12 @@ void main() { vec4 amb_accum = vec4(0.0); vec4 spec_accum = vec4(0.0); - gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); + voxel_gi_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); uint index2 = instances.data[instance_index].gi_offset >> 16; if (index2 != 0xFFFF) { - gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); + voxel_gi_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); } if (amb_accum.a > 0.0) { @@ -1929,15 +1929,15 @@ void main() { #ifdef MODE_RENDER_NORMAL_ROUGHNESS normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness); -#ifdef MODE_RENDER_GIPROBE - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes +#ifdef MODE_RENDER_VOXEL_GI + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; uint index2 = instances.data[instance_index].gi_offset >> 16; - giprobe_buffer.x = index1 & 0xFF; - giprobe_buffer.y = index2 & 0xFF; + voxel_gi_buffer.x = index1 & 0xFF; + voxel_gi_buffer.y = index2 & 0xFF; } else { - giprobe_buffer.x = 0xFF; - giprobe_buffer.y = 0xFF; + voxel_gi_buffer.x = 0xFF; + voxel_gi_buffer.y = 0xFF; } #endif diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index ca75d6300e..e64e52623e 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -1,7 +1,7 @@ #define M_PI 3.14159265359 #define ROUGHNESS_MAX_LOD 5 -#define MAX_GI_PROBES 8 +#define MAX_VOXEL_GI_INSTANCES 8 #if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) @@ -15,7 +15,7 @@ #include "cluster_data_inc.glsl" #include "decal_data_inc.glsl" -#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) +#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_VOXEL_GI) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) #ifndef NORMAL_USED #define NORMAL_USED #endif @@ -57,7 +57,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler; #define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8) #define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9) #define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10) -#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11) +#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11) #define INSTANCE_FLAGS_MULTIMESH (1 << 12) #define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13) #define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14) @@ -122,7 +122,7 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat } global_variables; -struct SDFGIProbeCascadeData { +struct SDFVoxelGICascadeData { vec3 position; float to_probe; ivec3 probe_world_offset; @@ -153,7 +153,7 @@ layout(set = 0, binding = 13, std140) uniform SDFGI { vec3 cascade_probe_size; uint pad5; - SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES]; + SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES]; } sdfgi; @@ -275,7 +275,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas; layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; -layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 1, binding = 7) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer { uint data[]; @@ -306,7 +306,7 @@ layout(set = 1, binding = 14) uniform texture2D reflection_buffer; layout(set = 1, binding = 15) uniform texture2DArray sdfgi_lightprobe_texture; layout(set = 1, binding = 16) uniform texture3D sdfgi_occlusion_cascades; -struct GIProbeData { +struct VoxelGIData { mat4 xform; vec3 bounds; float dynamic_range; @@ -322,10 +322,10 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 1, binding = 17, std140) uniform GIProbes { - GIProbeData data[MAX_GI_PROBES]; +layout(set = 1, binding = 17, std140) uniform VoxelGIs { + VoxelGIData data[MAX_VOXEL_GI_INSTANCES]; } -gi_probes; +voxel_gi_instances; layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl index b41f16cbe7..c88bd0a14b 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl @@ -48,24 +48,24 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 return color; } -void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) { - position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz; - ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz); - normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz); +void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) { + position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz; + ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz); + normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz); - position += normal * gi_probes.data[index].normal_bias; + position += normal * voxel_gi_instances.data[index].normal_bias; //this causes corrupted pixels, i have no idea why.. - if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) { + if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) { return; } - vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0); + vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0); float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0); //float blend=1.0; - float max_distance = length(gi_probes.data[index].bounds); - vec3 cell_size = 1.0 / gi_probes.data[index].bounds; + float max_distance = length(voxel_gi_instances.data[index].bounds); + vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds; //radiance @@ -83,26 +83,26 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 vec3 light = vec3(0.0); for (int i = 0; i < MAX_CONE_DIRS; i++) { - vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz); + vec3 dir = normalize((voxel_gi_instances.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz); - vec4 cone_light = voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); + vec4 cone_light = voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias); - if (gi_probes.data[index].blend_ambient) { + if (voxel_gi_instances.data[index].blend_ambient) { cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95)); } light += cone_weights[i] * cone_light.rgb; } - light *= gi_probes.data[index].dynamic_range; + light *= voxel_gi_instances.data[index].dynamic_range; out_diff += vec4(light * blend, blend); //irradiance - vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias); - if (gi_probes.data[index].blend_ambient) { + vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias); + if (voxel_gi_instances.data[index].blend_ambient) { irr_light.rgb = mix(environment, irr_light.rgb, min(1.0, irr_light.a / 0.95)); } - irr_light.rgb *= gi_probes.data[index].dynamic_range; + irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range; //irr_light=vec3(0.0); out_spec += vec4(irr_light.rgb * blend, blend); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl index 0156b58574..656a764a89 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl @@ -51,7 +51,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler; #define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8) #define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9) #define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10) -#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11) +#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11) #define INSTANCE_FLAGS_MULTIMESH (1 << 12) #define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13) #define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14) diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index c793b6ebe1..f2010222e5 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -72,9 +72,9 @@ layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_ma layout(set = 0, binding = 10) uniform sampler shadow_sampler; -#define MAX_GI_PROBES 8 +#define MAX_VOXEL_GI_INSTANCES 8 -struct GIProbeData { +struct VoxelGIData { mat4 xform; vec3 bounds; float dynamic_range; @@ -90,12 +90,12 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 0, binding = 11, std140) uniform GIProbes { - GIProbeData data[MAX_GI_PROBES]; +layout(set = 0, binding = 11, std140) uniform VoxelGIs { + VoxelGIData data[MAX_VOXEL_GI_INSTANCES]; } -gi_probes; +voxel_gi_instances; -layout(set = 0, binding = 12) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 0, binding = 12) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps; @@ -104,7 +104,7 @@ layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps; // SDFGI Integration on set 1 #define SDFGI_MAX_CASCADES 8 -struct SDFGIProbeCascadeData { +struct SDFVoxelGICascadeData { vec3 position; float to_probe; ivec3 probe_world_offset; @@ -135,7 +135,7 @@ layout(set = 1, binding = 0, std140) uniform SDFGI { vec3 cascade_probe_size; uint pad5; - SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES]; + SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES]; } sdfgi; @@ -162,7 +162,7 @@ layout(set = 0, binding = 14, std140) uniform Params { float detail_spread; float gi_inject; - uint max_gi_probes; + uint max_voxel_gi_instances; uint cluster_type_size; vec2 screen_size; @@ -533,21 +533,21 @@ void main() { vec3 world_pos = mat3(params.cam_rotation) * view_pos; - for (uint i = 0; i < params.max_gi_probes; i++) { - vec3 position = (gi_probes.data[i].xform * vec4(world_pos, 1.0)).xyz; + for (uint i = 0; i < params.max_voxel_gi_instances; i++) { + vec3 position = (voxel_gi_instances.data[i].xform * vec4(world_pos, 1.0)).xyz; //this causes corrupted pixels, i have no idea why.. - if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, gi_probes.data[i].bounds))))) { - position /= gi_probes.data[i].bounds; + if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, voxel_gi_instances.data[i].bounds))))) { + position /= voxel_gi_instances.data[i].bounds; vec4 light = vec4(0.0); - for (uint j = 0; j < gi_probes.data[i].mipmaps; j++) { - vec4 slight = textureLod(sampler3D(gi_probe_textures[i], linear_sampler_with_mipmaps), position, float(j)); + for (uint j = 0; j < voxel_gi_instances.data[i].mipmaps; j++) { + vec4 slight = textureLod(sampler3D(voxel_gi_textures[i], linear_sampler_with_mipmaps), position, float(j)); float a = (1.0 - light.a); light += a * slight; } - light.rgb *= gi_probes.data[i].dynamic_range * params.gi_inject; + light.rgb *= voxel_gi_instances.data[i].dynamic_range * params.gi_inject; total_light += light.rgb; } diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl index 49a493cdc7..49a493cdc7 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl diff --git a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl index 7d4d72967a..7d4d72967a 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl diff --git a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl index e20b3f680d..e20b3f680d 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl +++ b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl |