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authorclayjohn <claynjohn@gmail.com>2022-09-30 14:10:46 -0700
committerclayjohn <claynjohn@gmail.com>2022-10-02 21:37:06 -0700
commit3126619aa501e0731895a0c6ced3eb2cc1e38ec5 (patch)
tree4a915f279a31b4d78114c148aafcc0a38014f941 /servers/rendering/renderer_rd
parente69b7083d45c5d8698508cce7086d361c4b1f44c (diff)
Update Instance flags in shaders to match instance flags in engine
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl15
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl15
4 files changed, 18 insertions, 15 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index cde241f231..1e70f6880c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -230,6 +230,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float sh[9 * 4];
};
+ // When changing any of these enums, remember to change the corresponding enums in the shader files as well.
enum {
INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4,
INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5,
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 1b31d2749d..a53872fc88 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -371,7 +371,7 @@ protected:
/* Geometry instance */
- // check which ones of these apply, probably all except GI and SDFGI
+ // When changing any of these enums, remember to change the corresponding enums in the shader files as well.
enum {
INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4,
INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5,
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index e8e2dce990..0d36b98645 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -62,13 +62,14 @@ layout(set = 0, binding = 3) uniform sampler decal_sampler;
layout(set = 0, binding = 4) uniform sampler light_projector_sampler;
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 5)
-#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
-#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
-#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
-#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
-#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 4)
+#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 5)
+#define INSTANCE_FLAGS_USE_SDFGI (1 << 6)
+#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 7)
+#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 8)
+#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 9)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 10)
+#define INSTANCE_FLAGS_PARTICLES (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
index 5e4999fa0f..631ff0575b 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
@@ -55,13 +55,14 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
layout(set = 0, binding = 3) uniform sampler decal_sampler;
layout(set = 0, binding = 4) uniform sampler light_projector_sampler;
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 5)
-#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
-#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
-#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
-#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
-#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 4)
+#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 5)
+#define INSTANCE_FLAGS_USE_SDFGI (1 << 6)
+#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 7)
+#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 8)
+#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 9)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 10)
+#define INSTANCE_FLAGS_PARTICLES (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)