diff options
author | clayjohn <claynjohn@gmail.com> | 2022-10-18 17:59:31 -0700 |
---|---|---|
committer | clayjohn <claynjohn@gmail.com> | 2022-10-28 11:33:23 -0700 |
commit | 2ec234ff67496c1410df2ab14c03e144889adc8d (patch) | |
tree | 6dccea8038d37fb352dacfd7cf1c688eb11c0316 /servers/rendering/renderer_rd | |
parent | 282e50ac88bb02923ef6188015c121eea6c9286a (diff) |
Add 2D shadows and canvas SDF to OpenGL3 renderer
This is an initial implementation based on the current RD implementation
Performance will improve later
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 3 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index dc0214e307..cbc5cc337c 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1914,11 +1914,12 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } } - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush + //if same buffer len is being set, just use buffer_update to avoid a pipeline flush if (oc->vertex_array.is_null()) { //create from scratch //vertices + // TODO: geometry is always of length lc * 6 * sizeof(float), so in doubles builds this will receive half the data it needs oc->vertex_buffer = RD::get_singleton()->vertex_buffer_create(lc * 6 * sizeof(real_t), geometry); Vector<RID> buffer; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 4f1f77af5e..d1f3c9ec6a 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -459,8 +459,6 @@ public: void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used); - void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {} - virtual void set_shadow_texture_size(int p_size); void set_time(double p_time); |