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authorreduz <reduzio@gmail.com>2021-07-07 18:06:06 -0300
committerreduz <reduzio@gmail.com>2021-07-07 18:06:06 -0300
commit24efb13f7e376dce33e8ab7baae120a1359a9a24 (patch)
tree336a62f10179dddd03af2f3ab2f191693127bbe7 /servers/rendering/renderer_rd
parent56d712686496845cab3bfd6a6ed67e4efc2c39d5 (diff)
Fix threaded update for textures
* Previews and other stuff now works again. * Not the best solution, will have to be improved in the future usinc async queues where supported.
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index c592fcfe00..3aa201882f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1602,8 +1602,6 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p
} else {
_material_queue_update(material, true, true);
}
-
- print_line("set parameter: " + String(p_param));
}
Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {