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authorGanidhuAbey <ganidhu.abey@gmail.com>2021-12-26 23:13:47 -0800
committerGanidhuAbey <ganidhu.abey@gmail.com>2021-12-26 23:13:47 -0800
commit133486bfba1cdca0258432405ac9305c5aa2cdf9 (patch)
tree6fe4c18e5304e32899beecb06a30333fced97f3b /servers/rendering/renderer_rd
parent28174d531b7128f0281fc2b88da2f4962fd3513e (diff)
fixed depth of field bug with msaa
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 03ce2690bf..42dbc8c5d1 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1598,6 +1598,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color);
+ storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
}
RD::get_singleton()->draw_command_end_label();