diff options
author | floppyhammer <tannhauser_chen@outlook.com> | 2022-02-02 11:49:54 +0800 |
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committer | floppyhammer <tannhauser_chen@outlook.com> | 2022-02-22 17:50:01 +0800 |
commit | 0d5472dd1aa1b5d790daf1c9164d48217c507c19 (patch) | |
tree | f74cf79ca463d7219b2f02c253bf360533405a7e /servers/rendering/renderer_rd | |
parent | c77348b4688b7c58b13d7fd59d8e54a242bb8829 (diff) |
Fix GPUParticles2D emission offset in global coords
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 15 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/particles_copy.glsl | 8 |
3 files changed, 25 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index e3829eb5ed..1473a92a1a 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5712,6 +5712,21 @@ void RendererStorageRD::update_particles() { total_amount *= particles->trail_bind_poses.size(); } + // Affect 2D only. + if (particles->use_local_coords) { + // In local mode, particle positions are calculated locally (relative to the node position) + // and they're also drawn locally. + // It works as expected, so we just pass an identity transform. + store_transform(Transform3D(), copy_push_constant.inv_emission_transform); + } else { + // In global mode, particle positions are calculated globally (relative to the canvas origin) + // but they're drawn locally. + // So, we need to pass the inverse of the emission transform to bring the + // particles to local coordinates before drawing. + Transform3D inv = particles->emission_transform.affine_inverse(); + store_transform(inv, copy_push_constant.inv_emission_transform); + } + copy_push_constant.total_particles = total_amount; copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; copy_push_constant.align_mode = particles->transform_align; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index ee4d18210a..33a3b8e229 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -852,6 +852,8 @@ private: uint32_t lifetime_split; uint32_t lifetime_reverse; uint32_t copy_mode_2d; + + float inv_emission_transform[16]; }; enum { diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl index b991880cd9..afbd5a9caa 100644 --- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl +++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl @@ -61,6 +61,8 @@ layout(push_constant, std430) uniform Params { uint lifetime_split; bool lifetime_reverse; bool copy_mode_2d; + + mat4 inv_emission_transform; } params; @@ -199,6 +201,12 @@ void main() { txform = txform * trail_bind_poses.data[part_ofs]; } + if (params.copy_mode_2d) { + // In global mode, bring 2D particles to local coordinates + // as they will be drawn with the node position as origin. + txform = params.inv_emission_transform * txform; + } + txform = transpose(txform); } else { txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible |