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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-04 00:40:36 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-04 00:40:36 +0100 |
| commit | 0b1d516f67a3b2b7dd158b923559f192ec103a85 (patch) | |
| tree | 3567f34675b59dc72a01189f7b6916099c0e18b1 /servers/rendering/renderer_rd | |
| parent | a268dcc7e3796f1e0a5dbffa87ed20179fca0c1c (diff) | |
| parent | 497f5576c18a7487c54c630bbe1ff4f9171bb08c (diff) | |
Merge pull request #72684 from clayjohn/mm-update
Fix MultiMesh visible_instance_count being ignored after the first frame
Diffstat (limited to 'servers/rendering/renderer_rd')
| -rw-r--r-- | servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 6894498af5..96618c3352 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -1805,8 +1805,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible } if (multimesh->data_cache.size()) { - //there is a data cache.. + // There is a data cache, but we may need to update some sections. _multimesh_mark_all_dirty(multimesh, false, true); + int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; + for (int i = start; i < p_visible; i++) { + _multimesh_mark_dirty(multimesh, i, true); + } } multimesh->visible_instances = p_visible; |