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authorRémi Verschelde <rverschelde@gmail.com>2022-09-26 08:23:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-26 08:23:32 +0200
commit077d696592902c18cf3db00ee3cebf4d05da8565 (patch)
treee546c295b301e96c6626c5c8b26e444a28fa84f2 /servers/rendering/renderer_rd
parent985fc6c5dcc962740d69b8dcd9f437395a696dce (diff)
parent56d6a13fd710146097b32e5e02bce6e8911a5219 (diff)
Merge pull request #66423 from BastiaanOlij/trigger_shader_compilation_on_inc
Make dependencies with shader includes in subfolders
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/SCsub2
4 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/SCsub b/servers/rendering/renderer_rd/shaders/effects/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/effects/SCsub
+++ b/servers/rendering/renderer_rd/shaders/effects/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/servers/rendering/renderer_rd/shaders/environment/SCsub b/servers/rendering/renderer_rd/shaders/environment/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/environment/SCsub
+++ b/servers/rendering/renderer_rd/shaders/environment/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]