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author | nevarek <smithnathan339@gmail.com> | 2022-03-18 20:44:51 -0700 |
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committer | nevarek <smithnathan339@gmail.com> | 2022-03-18 20:44:51 -0700 |
commit | 7543e22358b5883a72d93212ab2c3d6e8ec9bf00 (patch) | |
tree | 27d97ff4c26e525c026d70ea0421e8206cf4ca28 /servers/rendering/renderer_rd/shaders | |
parent | 35eec4de40ed25eeb4423fcd6ae65936db9961ec (diff) |
Add inverse projection matrix to fragment shader globals
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index c56ab5d7b2..33b0ee5fae 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -456,8 +456,10 @@ layout(location = 9) in flat uint instance_index_interp; #define model_matrix instances.data[instance_index].transform #ifdef USE_MULTIVIEW #define projection_matrix scene_data.projection_matrix_view[ViewIndex] +#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex] #else #define projection_matrix scene_data.projection_matrix +#define inv_projection_matrix scene_data.inv_projection_matrix #endif #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) |