From 7543e22358b5883a72d93212ab2c3d6e8ec9bf00 Mon Sep 17 00:00:00 2001 From: nevarek Date: Fri, 18 Mar 2022 20:44:51 -0700 Subject: Add inverse projection matrix to fragment shader globals --- servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'servers/rendering/renderer_rd/shaders') diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index c56ab5d7b2..33b0ee5fae 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -456,8 +456,10 @@ layout(location = 9) in flat uint instance_index_interp; #define model_matrix instances.data[instance_index].transform #ifdef USE_MULTIVIEW #define projection_matrix scene_data.projection_matrix_view[ViewIndex] +#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex] #else #define projection_matrix scene_data.projection_matrix +#define inv_projection_matrix scene_data.inv_projection_matrix #endif #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) -- cgit v1.2.3